added IronGolemAnimation #8

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MineTec wants to merge 3 commits from develop-animatedIronGolem into master
2 changed files with 128 additions and 0 deletions

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package eu.mhsl.craftattack.spawn.craftattack.appliances.gameplay.ironGolemAnimation;
import eu.mhsl.craftattack.spawn.core.Main;
import eu.mhsl.craftattack.spawn.core.appliance.Appliance;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.entity.IronGolem;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import java.util.Collection;
import java.util.List;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
public class IronGolemAnimation extends Appliance {
record BlockChange(Block original, BlockData fakeBlock) {}
public void onGolemSpawn(IronGolem golem) {
this.modifyGolem(golem, false);
Location golemLocation = golem.getLocation();
BlockData bodyBlockData = Bukkit.createBlockData(Material.IRON_BLOCK);
BlockData headBlockData = Bukkit.createBlockData(
Material.CARVED_PUMPKIN,
blockData -> ((Directional) blockData).setFacing(golem.getFacing())
);
Vector facingVector = golem.getFacing().getDirection().rotateAroundY(Math.toRadians(90));
Block golemCenterBlock = golemLocation.getBlock().getRelative(BlockFace.UP);
List<BlockChange> buildBlocks = List.of(
new BlockChange(golemCenterBlock.getRelative(BlockFace.DOWN), bodyBlockData),
new BlockChange(golemCenterBlock, bodyBlockData),
new BlockChange(golemCenterBlock.getLocation().add(facingVector).getBlock(), bodyBlockData),
new BlockChange(golemCenterBlock.getLocation().add(facingVector.multiply(-1)).getBlock(), bodyBlockData),
new BlockChange(golemCenterBlock.getRelative(BlockFace.UP), headBlockData)
);
Collection<Player> viewers = golemLocation.getNearbyPlayers(golemLocation.getWorld().getViewDistance() * 16);
BiConsumer<Location, BlockData> changeBlockForViewers = (location, blockData) -> {
viewers.forEach(player -> player.sendBlockChange(location, blockData));
golem.getWorld().playSound(
location,
blockData.getSoundGroup().getPlaceSound(),
SoundCategory.BLOCKS,
1f,
1f
);
};
for(int i = 0; i < buildBlocks.size(); i++) {
BlockChange blockChange = buildBlocks.get(i);
Bukkit.getScheduler().runTaskLater(
Main.instance(),
() -> changeBlockForViewers.accept(blockChange.original.getLocation(), blockChange.fakeBlock),
6L * i
);
}
Consumer<List<BlockChange>> restoreBlockChanges = (blocks) -> {
buildBlocks.forEach((blockChange) -> changeBlockForViewers.accept(
blockChange.original().getLocation(),
blockChange.original.getBlockData()
));
this.modifyGolem(golem, true);
this.spawnEffect(buildBlocks);
};
Bukkit.getScheduler().runTaskLater(
Main.instance(),
() -> restoreBlockChanges.accept(buildBlocks),
6L * buildBlocks.size() + 2
);
}
private void spawnEffect(List<BlockChange> buildBlocks) {
buildBlocks.forEach((blockChange) -> {
World world = blockChange.original.getLocation().getWorld();
world.spawnParticle(
Particle.BLOCK,
blockChange.original.getLocation().add(0.5, 0.5, 0.5),
50,
blockChange.fakeBlock
);
world.playSound(
blockChange.original.getLocation(),
blockChange.fakeBlock.getSoundGroup().getBreakSound(),
SoundCategory.BLOCKS,
1f,
1f
);
});
}
public void modifyGolem(IronGolem golem, boolean setVisible) {
golem.setInvisible(!setVisible);
golem.setInvulnerable(!setVisible);
golem.setAI(setVisible);
golem.setGravity(setVisible);
golem.setCollidable(setVisible);
}
@Override
protected @NotNull List<Listener> listeners() {
return List.of(
new NaturalIronGolemSpawnEvent()
);
}
}

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package eu.mhsl.craftattack.spawn.craftattack.appliances.gameplay.ironGolemAnimation;
import eu.mhsl.craftattack.spawn.core.appliance.ApplianceListener;
import org.bukkit.entity.IronGolem;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.CreatureSpawnEvent;
class NaturalIronGolemSpawnEvent extends ApplianceListener<IronGolemAnimation> {
@EventHandler
public void onGolemSpawn(CreatureSpawnEvent event) {
if(!(event.getEntity() instanceof IronGolem golem)) return;
if(event.getSpawnReason() != CreatureSpawnEvent.SpawnReason.VILLAGE_DEFENSE) return;
this.getAppliance().onGolemSpawn(golem);
}
}