added basic frost walker mechanic to boats
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+52
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package eu.mhsl.craftattack.spawn.craftattack.appliances.gameplay.frostWalkerBoat;
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import eu.mhsl.craftattack.spawn.core.appliance.ApplianceListener;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Levelled;
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import org.bukkit.entity.Boat;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.vehicle.VehicleMoveEvent;
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import org.bukkit.util.Vector;
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class BoatMoveListener extends ApplianceListener<FrostWalkerBoat> {
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@EventHandler
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public void onBoatMove(VehicleMoveEvent event) {
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if(!(event.getVehicle() instanceof Boat boat)) return;
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// if(!event.getVehicle().getPersistentDataContainer().has(
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// this.getAppliance().getNamespacedKey(),
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// PersistentDataType.BOOLEAN)
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// ) return;
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//
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// if(Boolean.FALSE.equals(event.getVehicle().getPersistentDataContainer().get(
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// this.getAppliance().getNamespacedKey(),
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// PersistentDataType.BOOLEAN
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// ))) return;
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Block blockAtBoat = event.getTo().getBlock();
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if(blockAtBoat.getType() == Material.WATER) {
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if (!(blockAtBoat.getBlockData() instanceof Levelled waterData)) return;
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if (waterData.getLevel() != 0) return;
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if (!blockAtBoat.getRelative(BlockFace.UP).isEmpty()) return;
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Location teleportLocation = event.getTo().clone();
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teleportLocation.setY(blockAtBoat.getY()+1.1);
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boat.teleport(teleportLocation);
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}
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Vector velocity = event.getTo().toVector().subtract(event.getFrom().toVector());
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velocity.setY(0);
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Block iceTargetBlock;
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if(velocity.isZero()) {
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iceTargetBlock = event.getTo().getBlock().getRelative(BlockFace.DOWN);
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} else {
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Location iceTargetLocation = blockAtBoat.getLocation().clone().add(velocity.clone().normalize().multiply(5));
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iceTargetBlock = iceTargetLocation.getBlock().getRelative(BlockFace.DOWN);
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}
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this.getAppliance().freezeWater(iceTargetBlock);
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}
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}
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+47
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package eu.mhsl.craftattack.spawn.craftattack.appliances.gameplay.frostWalkerBoat;
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import eu.mhsl.craftattack.spawn.core.appliance.Appliance;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Levelled;
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import org.bukkit.event.Listener;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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public class FrostWalkerBoat extends Appliance {
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public NamespacedKey getNamespacedKey() {
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return new NamespacedKey(this.getClass().getSimpleName().toLowerCase(), "is_frostwalker_enchanted");
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}
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public void freezeWater(Block targetBlock) {
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int radius = 4;
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double circleRadiusSquared = Math.pow(radius + 0.5, 2);
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for(int xOffset = -radius; xOffset <= radius; xOffset++) {
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for(int zOffset = -radius; zOffset <= radius; zOffset++) {
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int distanceSquared =
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xOffset * xOffset + zOffset * zOffset;
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if(distanceSquared > circleRadiusSquared) continue;
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Block block = targetBlock.getRelative(xOffset, 0, zOffset);
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if(block.getType() != Material.WATER) continue;
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if(!(block.getBlockData() instanceof Levelled waterData)) continue;
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if(waterData.getLevel() != 0) continue;
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if(!block.getRelative(BlockFace.UP).isEmpty()) continue;
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block.setType(Material.FROSTED_ICE);
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}
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}
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}
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@Override
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@NotNull
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protected List<Listener> listeners() {
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return List.of(new BoatMoveListener());
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}
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}
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