catch anvil event and return if not a nametag
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+6
-4
@@ -1,18 +1,20 @@
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package eu.mhsl.craftattack.spawn.craftattack.appliances.gameplay.silenceNametag;
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import eu.mhsl.craftattack.spawn.core.appliance.ApplianceListener;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.inventory.PrepareAnvilEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.view.AnvilView;
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public class NametagAnvilListener extends ApplianceListener<SilenceNametag> {
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@EventHandler
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public void onAnvilRename(PrepareAnvilEvent event){
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System.out.println("Anvil prepare event triggered");
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AnvilView anvilView = event.getView();
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System.out.println(anvilView.getItem(1));
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System.out.println(anvilView.getItem(2));
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System.out.println(anvilView.getItem(3));
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ItemStack input = anvilView.getItem(0);
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if(input == null || input.getType() != Material.NAME_TAG) return;
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ItemStack result = anvilView.getItem(2);
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System.out.println(anvilView.getRenameText());
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}
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}
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