„README.md“ ändern
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README.md
37
README.md
@@ -14,3 +14,40 @@ This library aims to provide JavaScript bindinds to render patters on canvas wit
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## Releases
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## Releases
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Pre compiled binaries can be found in the releases section.
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Pre compiled binaries can be found in the releases section.
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```
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<script type="module">
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import init, {allocate_framebuffer,set_render_range,get_framebuffer_size,get_framebuffer_pointer,get_framebuffer_pixel_size,fill_framebuffer,render_mandelbrot} from './canvas_wasm.js';
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const run = async () => {
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const wasm = await init("./canvas_wasm_bg.wasm"); // Loads WASM file
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const width = 200;
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const height = 200;
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const canvas = document.querySelector("canvas");
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const canvas_context = canvas.getContext("2d");
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const canvas_image = canvas_context.createImageData(width,height)
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allocate_framebuffer(width,height); // Allocates the framebuffer
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const wasm_memory = new Uint8Array(wasm.memory.buffer); // Gets Uint8 Array with memory, must be done after framebuffer allocation
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const framebuffer_ptr = get_framebuffer_pointer(); // Gets the pointer for the framebuffer memory
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const image_data = canvas_context.createImageData(width,height); // Creates image data
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canvas_context.clearRect(0,0,width,height); // Clears the canvas
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render_mandelbrot(width,height,50,1); // Renders the mandelbrot set to the framebuffer
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image_array = wasm_memory.slice(framebuffer_ptr,framebuffer_ptr+(width*height*4)); // Gets the framebuffer array
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image_data.data.set(image_array); // Creates image data from byte array
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canvas_context.putImageData(image_data,0,0) // Puts the image data in the canvas framebuffer.
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}
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run();
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</script>
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```
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