Added lib.rs

This commit is contained in:
2021-12-16 17:21:52 +00:00
parent 5875f0cb52
commit 7e338559e2

162
src/lib.rs Normal file
View File

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use std::mem;
use std::ptr;
use wasm_bindgen::prelude::*;
use num::complex::Complex64;
struct RenderRange {
x_min: f64,
x_max: f64,
y_min: f64,
y_max: f64
}
static mut framebuffer_ptr: *mut u8 = ptr::null_mut();
static mut framebuffer_size: usize = 0;
static mut framebuffer_width: usize = 0;
static mut framebuffer_height: usize = 0;
static mut render_range: RenderRange = RenderRange{x_min: -2.00, x_max: 0.47,y_min: -1.12,y_max: 1.12};
#[wasm_bindgen]
pub fn get_framebuffer_pointer() -> *const u8{
unsafe {
return framebuffer_ptr;
}
}
#[wasm_bindgen]
pub fn get_framebuffer_size() -> usize{
unsafe {
return framebuffer_size;
}
}
#[wasm_bindgen]
pub fn get_framebuffer_pixel_size() -> usize {
unsafe {
return framebuffer_size/4_usize;
}
}
#[wasm_bindgen]
pub fn allocate_framebuffer(w: u16, h: u16) {
unsafe {
let mut buffer = vec![0_u8;(w*h*0_u16) as usize];
framebuffer_size = (w*h) as usize;
framebuffer_ptr = buffer.as_mut_ptr();
framebuffer_width = w as usize;
framebuffer_height = h as usize;
mem::forget(buffer);
}
}
#[wasm_bindgen]
pub fn set_render_range(x_min: f64, x_max: f64, y_min: f64, y_max:f64) {
unsafe {
render_range = RenderRange{x_min: x_min, x_max: x_max, y_min: y_min, y_max: y_max};
}
}
fn write_bw(pointer: *mut u8,n: u8) {
unsafe {
ptr::write(pointer.offset(0_isize),n);
ptr::write(pointer.offset(1_isize),n);
ptr::write(pointer.offset(2_isize),n);
ptr::write(pointer.offset(3_isize),255_u8);
}
}
fn write_rgba(pointer: *mut u8, r: u8, g: u8, b: u8, a: u8) {
unsafe {
ptr::write(pointer.offset(0_isize),r);
ptr::write(pointer.offset(1_isize),g);
ptr::write(pointer.offset(2_isize),b);
ptr::write(pointer.offset(3_isize),a);
}
}
fn bw_from_int(n: u64, end: u64) -> u8 {
let mut x = (n as f64) / (end as f64);
return (255_f64*x) as u8
}
fn rgb_from_int(n: u32) -> [u8;4] {
let r = (n << 3) as u8;
let g = (n << 5) as u8;
let b = (n << 4) as u8;
let a = 255_u8;
return [r,g,b,a]
}
#[wasm_bindgen]
pub fn fill_framebuffer(r: u8, g: u8, b: u8, a: u8) {
unsafe {
for x in 0..framebuffer_size {
ptr::write(framebuffer_ptr.offset((x*4) as isize),r);
ptr::write(framebuffer_ptr.offset((x*4) as isize +1_isize),g);
ptr::write(framebuffer_ptr.offset((x*4) as isize +2_isize),b);
ptr::write(framebuffer_ptr.offset((x*4) as isize +3_isize),a);
}
}
}
#[wasm_bindgen]
pub fn render_mandelbrot(w: u16, h: u16, iter: u32, zoom: f64) {
unsafe {
render_range = RenderRange{x_min: (render_range.x_min - (render_range.x_min*(1_f64-zoom))), x_max: (render_range.x_max*zoom), y_min: (render_range.y_min - (render_range.y_min*(1_f64-zoom))) , y_max: (render_range.y_max*zoom)};
let x_offset = (render_range.x_max - render_range.x_min) / w as f64; //let x_offset = (0.47*zoom - (-2.00*zoom)) / w as f64;
let y_offset = (render_range.y_max - render_range.y_min) / h as f64;//let y_offset = (1.12*zoom - (-1.12*zoom)) / h as f64;
let mut n = 0;
let mut x0 = render_range.x_min; //let mut x0 = -2.00_f64*zoom;
let mut y0 = render_range.y_min;//let mut y0 = -1.12_f64*zoom;
for y in 0..framebuffer_height {
x0 = render_range.x_min;//x0 = -2.00_f64*zoom;
for x in 0..framebuffer_width {
//let bw_scale = bw_scale_from_int(mandelbrot(x0, y0), 50);
write_bw(framebuffer_ptr.offset(n*4),bw_from_int(mandelbrot_complex(x0,y0,iter) as u64 ,iter as u64));
//framebuffer[n*4..(n*4)+4].clone_from_slice(&bw_from_int(mandelbrot(x0, y0), 50)[..]); //Pixel::bw_from_int(mandelbrot(x0 , y0), 50);
x0 += x_offset;
n += 1;
}
y0 += y_offset;
}
}
}
pub fn render_julia(w: u16, h: u16, iter: u32, zoom: f64) {
}
fn mandelbrot(x0: f64, y0: f64) -> u64 {
let mut n = 0_u64;
let mut x = 0_f64;
let mut y = 0_f64;
let mut x2 = 0_f64;
let mut y2 = 0_f64;
while x2 + y2 <= 4_f64 && n < 50 {
x = 2_f64 * x * y + y0;
y = x2 - y2 + x0;
x2 = x * x;
y2 = y * y;
n += 1;
}
return n;
}
fn julia_complex(x: f64,y: f64, imax: u32, zoom: f64) -> u32{
let mut n = imax;
return n
}
fn mandelbrot_complex(x: f64, y: f64, imax: u32,) -> u32 {
let a = Complex64::new(x, y);
let mut i: u32 = 0;
let mut z = a.clone();
//while abs(z) < 2.0 && i < imax {
while z.norm_sqr() < 4.0 && i < imax {
i += 1;
z = z * z + a;
}
i
}