MineTec
4348b5fca0
vanilla fluid rendering: water and lava as fluid polygons with level/neighbour corner heights, flow textures, double-sided and overlay faces, texture alpha, opaque lava, waterlogged blocks and seagrass/kelp/bubble columns hold water, underwater and lava fog from biome water_fog attributes with gaussian biome blend, fogged sky disc, 6/7 fov in fluids, sky light under water also for underwater cameras, fluid test scenes
2026-11-04 22:07:02 +01:00
..
vanilla fluid rendering: water and lava as fluid polygons with level/neighbour corner heights, flow textures, double-sided and overlay faces, texture alpha, opaque lava, waterlogged blocks and seagrass/kelp/bubble columns hold water, underwater and lava fog from biome water_fog attributes with gaussian biome blend, fogged sky disc, 6/7 fov in fluids, sky light under water also for underwater cameras, fluid test scenes
2026-11-04 22:07:02 +01:00