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9093c1ccfb3b417a6ecad39a5d9563f03644022b
PixelPics
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MineTec
9093c1ccfb
christmas chest textures (24-26 december, chests and trapped chests, local_time item models, pixelpics.testDate test property), chest items from the item definition texture, shield banner patterns, item displays turned 180° like vanilla, dropped item lift from the ground model bounds, baby held-item offset, map decorations on framed vanilla maps (banners, frames, markers; none on photo maps), inverted block elements in items and displays (spawner, vault inner faces), deterministic test scenes, items/xmas/marker test scenes
2026-11-04 21:15:38 +01:00
..
edgecase-plugin
christmas chest textures (24-26 december, chests and trapped chests, local_time item models, pixelpics.testDate test property), chest items from the item definition texture, shield banner patterns, item displays turned 180° like vanilla, dropped item lift from the ground model bounds, baby held-item offset, map decorations on framed vanilla maps (banners, frames, markers; none on photo maps), inverted block elements in items and displays (spawner, vault inner faces), deterministic test scenes, items/xmas/marker test scenes
2026-11-04 21:15:38 +01:00
BlockEntityTestRender.java
christmas chest textures (24-26 december, chests and trapped chests, local_time item models, pixelpics.testDate test property), chest items from the item definition texture, shield banner patterns, item displays turned 180° like vanilla, dropped item lift from the ground model bounds, baby held-item offset, map decorations on framed vanilla maps (banners, frames, markers; none on photo maps), inverted block elements in items and displays (spawner, vault inner faces), deterministic test scenes, items/xmas/marker test scenes
2026-11-04 21:15:38 +01:00
build-vanilla-pack.sh
add tools/build-vanilla-pack.sh to build the runtime resource pack from Mojang's client jar
2026-11-04 14:22:27 +01:00
EntityBenchmark.java
entity state poses from the vanilla dump: sleeping/sitting/crouching/swimming/gliding, fox/cat/panda/parrot/bat/camel/sniffer poses with pose transforms, per-sub-model poses (baby pivots), armor-stand part poses and body pitch via rotation bindings, fish in water, beds, shoulder parrots, pose test scenes
2026-11-04 17:51:01 +01:00
EntityTestRender.java
render emissive eye/glow layers, per-model vanilla render types (cutout vs translucent, unshaded), sheep undercoat and vanilla wool colour, angry wolves, tipped arrow and invulnerable wither textures, small armor stand armor textures, elytra rest pose, vanilla mob arm poses (piglins, illagers), layer test scenes
2026-11-04 18:59:14 +01:00
ObjectTestRender.java
derive default layers, armor wearers, arms/chest pose flags and mob variant textures from the vanilla dump, drop the hardcoded lists
2026-11-04 15:48:03 +01:00
update-cem-models.sh
render all block entities from the dumped vanilla models with decompiled renderer poses, drop the cem block-entity path
2026-11-04 15:13:55 +01:00
update-vanilla-models.sh
render entities from vanilla client models, add items, displays and leashes
2026-11-04 13:11:39 +01:00
VanillaModelDump.java
block-entity contents from the decompiled renderers: enchanting table book (closed, open towards a nearby photographer), campfire and shelf items, vault display item, copper golem statues (poses, weathering), spawner and trial spawner mobs, beacon beam with glass colours, end portal and gateway star field, block-entity parts in block displays (lectern book, bell), outer item-model transformations for special models, contents test scenes
2026-11-04 20:15:40 +01:00