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MineTec
bc07631fec
simplify raytracer, fluid, sky and render code: air fog moved into the camera medium, sky colour computed only when read, single ao neighbour lookups, culling test before tint and ao, allocation-free fluid heights and flow angle, one fluid model lookup per cell, shared normal rotation and face fractions in the element intersector, unified side-face table, dead overloads/interface/enums and convenience constructors removed, comments trimmed
2026-11-04 22:53:25 +01:00
..
edgecase-plugin
vanilla fluid rendering: water and lava as fluid polygons with level/neighbour corner heights, flow textures, double-sided and overlay faces, texture alpha, opaque lava, waterlogged blocks and seagrass/kelp/bubble columns hold water, underwater and lava fog from biome water_fog attributes with gaussian biome blend, fogged sky disc, 6/7 fov in fluids, sky light under water also for underwater cameras, fluid test scenes
2026-11-04 22:07:02 +01:00
BlockEntityTestRender.java
simplify raytracer, fluid, sky and render code: air fog moved into the camera medium, sky colour computed only when read, single ao neighbour lookups, culling test before tint and ao, allocation-free fluid heights and flow angle, one fluid model lookup per cell, shared normal rotation and face fractions in the element intersector, unified side-face table, dead overloads/interface/enums and convenience constructors removed, comments trimmed
2026-11-04 22:53:25 +01:00
build-vanilla-pack.sh
add tools/build-vanilla-pack.sh to build the runtime resource pack from Mojang's client jar
2026-11-04 14:22:27 +01:00
EntityBenchmark.java
entity state poses from the vanilla dump: sleeping/sitting/crouching/swimming/gliding, fox/cat/panda/parrot/bat/camel/sniffer poses with pose transforms, per-sub-model poses (baby pivots), armor-stand part poses and body pitch via rotation bindings, fish in water, beds, shoulder parrots, pose test scenes
2026-11-04 17:51:01 +01:00
EntityTestRender.java
simplify raytracer, fluid, sky and render code: air fog moved into the camera medium, sky colour computed only when read, single ao neighbour lookups, culling test before tint and ao, allocation-free fluid heights and flow angle, one fluid model lookup per cell, shared normal rotation and face fractions in the element intersector, unified side-face table, dead overloads/interface/enums and convenience constructors removed, comments trimmed
2026-11-04 22:53:25 +01:00
ObjectTestRender.java
derive default layers, armor wearers, arms/chest pose flags and mob variant textures from the vanilla dump, drop the hardcoded lists
2026-11-04 15:48:03 +01:00
update-cem-models.sh
render all block entities from the dumped vanilla models with decompiled renderer poses, drop the cem block-entity path
2026-11-04 15:13:55 +01:00
update-vanilla-models.sh
render entities from vanilla client models, add items, displays and leashes
2026-11-04 13:11:39 +01:00
VanillaModelDump.java
block-entity contents from the decompiled renderers: enchanting table book (closed, open towards a nearby photographer), campfire and shelf items, vault display item, copper golem statues (poses, weathering), spawner and trial spawner mobs, beacon beam with glass colours, end portal and gateway star field, block-entity parts in block displays (lectern book, bell), outer item-model transformations for special models, contents test scenes
2026-11-04 20:15:40 +01:00