Files
PixelPics/tools/edgecase-plugin/pptest
MineTec 37fa1d8f56 bind block textures to the model under blockstate rotations (vanilla UVs)
- face UV orientation now follows vanilla BlockElement.uvsByFace: north/
  east/down faces were sampled mirrored. Default UVs adjusted to match.
  Block and entity faces share one mapping (ElementIntersector.faceUv),
  so the separate blockUv mode of the entity intersector is gone.
- x/y blockstate rotations without uvlock: elements keep their model-space
  copy and are intersected with the inverse-rotated ray, so textures turn
  with the model exactly like vanilla (pistons facing down showed their
  side textures in different directions per face). Replaces the earlier
  up/down-only UV rotation. Display entities use the same model-space path.

Edge-case test plugin: piston/observer/dispenser scenes.
2026-11-04 13:36:15 +01:00
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