MineTec
2c2e9e2e32
render emissive eye/glow layers, per-model vanilla render types (cutout vs translucent, unshaded), sheep undercoat and vanilla wool colour, angry wolves, tipped arrow and invulnerable wither textures, small armor stand armor textures, elytra rest pose, vanilla mob arm poses (piglins, illagers), layer test scenes
2026-11-04 18:59:14 +01:00
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render emissive eye/glow layers, per-model vanilla render types (cutout vs translucent, unshaded), sheep undercoat and vanilla wool colour, angry wolves, tipped arrow and invulnerable wither textures, small armor stand armor textures, elytra rest pose, vanilla mob arm poses (piglins, illagers), layer test scenes
2026-11-04 18:59:14 +01:00
2026-11-04 17:07:19 +01:00
2026-11-04 14:22:27 +01:00
2026-11-04 17:51:01 +01:00
render emissive eye/glow layers, per-model vanilla render types (cutout vs translucent, unshaded), sheep undercoat and vanilla wool colour, angry wolves, tipped arrow and invulnerable wither textures, small armor stand armor textures, elytra rest pose, vanilla mob arm poses (piglins, illagers), layer test scenes
2026-11-04 18:59:14 +01:00
2026-11-04 15:48:03 +01:00
2026-11-04 15:13:55 +01:00
2026-11-04 13:11:39 +01:00
render emissive eye/glow layers, per-model vanilla render types (cutout vs translucent, unshaded), sheep undercoat and vanilla wool colour, angry wolves, tipped arrow and invulnerable wither textures, small armor stand armor textures, elytra rest pose, vanilla mob arm poses (piglins, illagers), layer test scenes
2026-11-04 18:59:14 +01:00