refactor block entity handling and add support for invisible materials
This commit is contained in:
@@ -67,8 +67,10 @@ public final class Main extends JavaPlugin {
|
||||
eu.mhsl.minecraft.pixelpics.assets.SkinCache skinCache = new eu.mhsl.minecraft.pixelpics.assets.SkinCache();
|
||||
eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker entityBaker =
|
||||
new eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker(cemLoader, textures, skinCache);
|
||||
eu.mhsl.minecraft.pixelpics.render.entity.cem.BlockEntityBaker blockEntityBaker =
|
||||
new eu.mhsl.minecraft.pixelpics.render.entity.cem.BlockEntityBaker(cemLoader, textures, skinCache);
|
||||
|
||||
this.screenRenderer = new DefaultScreenRenderer(registry, tintProvider, textures, entityBaker, getLogger());
|
||||
this.screenRenderer = new DefaultScreenRenderer(registry, tintProvider, textures, entityBaker, blockEntityBaker, getLogger());
|
||||
// Warm the map palette on the main thread so off-thread dithering never triggers its first init.
|
||||
eu.mhsl.minecraft.pixelpics.utils.MapColorPalette.size();
|
||||
getLogger().info("PixelPics renderer initialized with resource pack assets.");
|
||||
|
||||
Reference in New Issue
Block a user