derive default layers, armor wearers, arms/chest pose flags and mob variant textures from the vanilla dump, drop the hardcoded lists
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@@ -100,7 +100,7 @@ public class ObjectTestRender {
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List<Vector> rayMap = EntityTestRender.buildRayMap(loc, W * 3, H * 3);
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RenderJob job = new RenderJob(empty, rayMap, cam, W, H, sky, List.of(), List.of(), List.of(), objs);
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BufferedImage img = renderer.execute(job);
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File out = new File("/home/elias/Dokumente/PixelPics-Entity-Renders/objects.png");
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File out = new File(System.getProperty("out", "/home/elias/Dokumente/PixelPics-Entity-Renders/objects.png"));
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ImageIO.write(img, "png", out);
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System.out.println("WROTE " + out);
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}
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