derive default layers, armor wearers, arms/chest pose flags and mob variant textures from the vanilla dump, drop the hardcoded lists
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@@ -228,7 +228,7 @@ public class BlockEntityTestRender {
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log.info("rendered " + name);
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}
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File outDir = new File("/home/elias/Dokumente/PixelPics-BlockEntity-Renders");
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File outDir = new File(System.getProperty("out", "/home/elias/Dokumente/PixelPics-BlockEntity-Renders"));
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outDir.mkdirs();
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for (int i = 0; i < names.size(); i++) ImageIO.write(cells.get(i), "png", new File(outDir, names.get(i) + ".png"));
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