render chests from the dumped vanilla models (single, double, trapped, ender, copper)
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@@ -86,13 +86,33 @@ public class BlockEntityTestRender {
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// Scenes: label -> list of block-entity states.
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LinkedHashMap<String, List<BlockEntityState>> scenes = new LinkedHashMap<>();
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scenes.put("chest_S", List.of(be(Kind.CHEST, 0, 0, 0, 0)));
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scenes.put("chest_N", List.of(be(Kind.CHEST, 0, 0, 0, 180)));
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scenes.put("chest_E", List.of(be(Kind.CHEST, 0, 0, 0, 270)));
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scenes.put("chest_W", List.of(be(Kind.CHEST, 0, 0, 0, 90)));
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scenes.put("double_chest", List.of(
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new BlockEntityState(Kind.CHEST, 0, 0, 0, 0, ChestKind.LEFT, 0, null, null, null, null, null, List.of(), List.of(), null, null, null),
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new BlockEntityState(Kind.CHEST, 1, 0, 0, 0, ChestKind.RIGHT, 0, null, null, null, null, null, List.of(), List.of(), null, null, null)));
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// Chests: single + double (all four facings), trapped/ender/copper. A double chest's LEFT half has
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// its partner (RIGHT) on facing.getClockWise(): S→west, W→north, N→east, E→south.
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String[] dirs = {"S", "W", "N", "E"};
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int[][] partner = {{-1, 0}, {0, -1}, {1, 0}, {0, 1}};
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for (int i = 0; i < 4; i++) {
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float yaw = i * 90;
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scenes.put("chest_" + dirs[i], List.of(chest(Kind.CHEST, 0, 0, yaw, ChestKind.SINGLE, null)));
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frontCam.put("chest_" + dirs[i], yaw);
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scenes.put("double_chest_" + dirs[i], List.of(
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chest(Kind.CHEST, 0, 0, yaw, ChestKind.LEFT, null),
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chest(Kind.CHEST, partner[i][0], partner[i][1], yaw, ChestKind.RIGHT, null)));
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frontCam.put("double_chest_" + dirs[i], yaw);
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}
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scenes.put("double_chest_back", scenes.get("double_chest_S"));
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frontCam.put("double_chest_back", 180f);
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scenes.put("trapped_double", List.of(
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chest(Kind.TRAPPED_CHEST, 0, 0, 0, ChestKind.LEFT, null),
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chest(Kind.TRAPPED_CHEST, -1, 0, 0, ChestKind.RIGHT, null)));
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frontCam.put("trapped_double", 0f);
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scenes.put("ender_chest", List.of(chest(Kind.ENDER_CHEST, 0, 0, 0, ChestKind.SINGLE, null)));
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frontCam.put("ender_chest", 0f);
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scenes.put("copper_chest", List.of(chest(Kind.COPPER_CHEST, 0, 0, 0, ChestKind.SINGLE, null)));
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frontCam.put("copper_chest", 0f);
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scenes.put("copper_oxidized_double", List.of(
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chest(Kind.COPPER_CHEST, 0, 0, 0, ChestKind.LEFT, "oxidized"),
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chest(Kind.COPPER_CHEST, -1, 0, 0, ChestKind.RIGHT, "oxidized")));
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frontCam.put("copper_oxidized_double", 0f);
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scenes.put("sign", List.of(be(Kind.SIGN, 0, 0, 0, 0)));
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scenes.put("wall_sign", List.of(be(Kind.WALL_SIGN, 0, 0, 0, 0)));
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scenes.put("hanging_sign", List.of(be(Kind.HANGING_SIGN, 0, 0, 0, 0)));
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@@ -156,7 +176,7 @@ public class BlockEntityTestRender {
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List<BufferedImage> cells = new ArrayList<>();
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List<String> names = new ArrayList<>(scenes.keySet());
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for (String name : names) {
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cells.add(labelCell(name, renderScene(renderer, empty, sky, scenes.get(name))));
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cells.add(labelCell(name, renderScene(renderer, empty, sky, scenes.get(name), frontCam.get(name))));
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log.info("rendered " + name);
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}
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for (String name : decoScenes.keySet()) {
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@@ -182,13 +202,21 @@ public class BlockEntityTestRender {
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System.out.println("WROTE " + f);
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}
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/** Scenes viewed from the front (camera along the facing yaw, raised, slightly to the side). */
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static final Map<String, Float> frontCam = new HashMap<>();
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static BlockEntityState chest(Kind kind, int bx, int bz, float yaw, ChestKind ck, String variant) {
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return new BlockEntityState(kind, bx, 0, bz, yaw, ck, 0, variant, null, null, null, null,
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List.of(), List.of(), null, null, null);
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}
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static BlockEntityState head(String type) { return headKind(Kind.HEAD, type); }
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static BlockEntityState headKind(Kind kind, String type) {
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return new BlockEntityState(kind, 0, 0, 0, 0, null, 0, null, null, null, type, null, List.of(), List.of(), null, null, null);
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}
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static BufferedImage renderScene(DefaultScreenRenderer renderer, WorldSnapshot world, SkyContext sky,
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List<BlockEntityState> states) {
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List<BlockEntityState> states, Float frontYaw) {
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double[] min = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
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double[] max = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
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for (BlockEntityState s : states) {
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@@ -204,6 +232,11 @@ public class BlockEntityTestRender {
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Vector center = new Vector(cx, cy, cz);
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Vector cam = new Vector(cx - dist, cy + dist * 0.45, cz - dist * 0.35);
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if (frontYaw != null) {
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// Facing yaw (0 = south, 90 = west) → front direction (-sin, cos); offset 25° to the side.
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double a = Math.toRadians(frontYaw + 25);
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cam = new Vector(cx - Math.sin(a) * dist, cy + dist * 0.55, cz + Math.cos(a) * dist);
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}
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Location loc = new Location(null, cam.getX(), cam.getY(), cam.getZ());
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loc.setDirection(center.clone().subtract(cam));
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List<Vector> rayMap = buildRayMap(loc, TW * SSAA, TH * SSAA);
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