enhance entity rendering: add support for villager levels, horse armor, llama decor, and saddle/chest states
This commit is contained in:
@@ -54,7 +54,7 @@ public class BlockEntityTestRender {
|
||||
DefaultScreenRenderer renderer = new DefaultScreenRenderer(registry, tint, textures, baker, beBaker, log);
|
||||
|
||||
BlockData air = (BlockData) Proxy.newProxyInstance(BlockEntityTestRender.class.getClassLoader(),
|
||||
new Class[]{BlockData.class}, (p, m, a) -> {
|
||||
new Class<?>[]{BlockData.class}, (p, m, a) -> {
|
||||
switch (m.getName()) {
|
||||
case "getMaterial": return Material.AIR;
|
||||
case "equals": return p == a[0];
|
||||
|
||||
Reference in New Issue
Block a user