render entities from vanilla client models, add items, displays and leashes
- dump entity models straight from the unobfuscated client jar (tools/VanillaModelDump.java, tools/update-vanilla-models.sh): models posed by vanilla setupAnim, baby/variant/layer models, renderer transforms, default textures, pose variants (sitting, holding items, illager arms) and all layer definitions; the old CEM template is only a fallback now - fix adult zombies captured as babies, zero-thickness planes (wings, fins) and back faces in the entity intersector - held items, head items (pumpkins, skulls), shields, elytra, saddles and body equipment for every mount, armor following the pose - block/item/text display entities, dropped items, falling blocks, primed TNT, minecart contents, block entities inside displays, leash ropes - item models resolved from the 26.x item definitions with display transforms; generated items extruded like vanilla - bundle the vanilla font definitions as fallback so sign/text rendering works with packs that lack font/*.json - one failing entity no longer aborts the whole photo - edge-case test plugin (tools/edgecase-plugin) and offline harnesses
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@@ -57,7 +57,8 @@ public class BlockEntityTestRender {
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BlockModelRegistry registry = new BlockModelRegistry(reader, textures);
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BiomeTintProvider tint = new BiomeTintProvider(textures);
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CemModelLoader geo = new CemModelLoader();
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geo.load(new java.io.FileInputStream("/tmp/cem_models.json"), log);
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geo.load(new java.io.FileInputStream("src/main/resources/cem/cem_template_models.json"), log);
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geo.load(new java.io.FileInputStream("src/main/resources/cem/vanilla_entity_models.json"), log);
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SkinCache skins = new SkinCache();
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eu.mhsl.minecraft.pixelpics.assets.font.BitmapFont font =
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eu.mhsl.minecraft.pixelpics.assets.font.FontLoader.load(pack, textures, log);
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