refactor and simplify rendering logic; remove redundant code and consolidate utility methods
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@@ -125,7 +125,7 @@ public class EntityTestRender {
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static BufferedImage renderEntity(DefaultScreenRenderer renderer, eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker baker, WorldSnapshot world,
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SkyContext sky, String key, float yaw) {
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boolean isPlayer = key.equals("player");
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EntityState s = new EntityState(key, 0, 0, 0, yaw, yaw, 0, 0, 0, 0, false, 0.8, 1.0,
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EntityState s = new EntityState(key, 0, 0, 0, yaw, false, 0.8, 1.0,
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isPlayer, null, false, VAR.get(key), 0, 1.0);
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RenderedEntity re = baker.bake(s);
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double cx = (re.aabbMin[0] + re.aabbMax[0]) / 2;
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