Resume from the last checkpoint, celebrate reaching the end with fireworks, continue endlessly afterwards and start the run right on spawn
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137e162ea4
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+171
-25
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@@ -23,7 +23,6 @@ import net.minestom.server.instance.InstanceContainer;
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import net.minestom.server.instance.InstanceManager;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.timer.TaskSchedule;
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import java.io.IOException;
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import java.nio.file.Files;
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@@ -37,6 +36,7 @@ public class EndlessJumper {
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public static void main(String[] args) throws IOException {
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MinecraftServer server = MinecraftServer.init(new Auth.Velocity(readForwardingSecret()));
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Progress.load();
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InstanceManager instanceManager = MinecraftServer.getInstanceManager();
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GlobalEventHandler eventHandler = MinecraftServer.getGlobalEventHandler();
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PlayerSkin skin = PlayerSkin.fromUsername("Notch");
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@@ -52,18 +52,16 @@ public class EndlessJumper {
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p.setSkin(skin);
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event.setSpawningInstance(world);
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// an den Spieler gebunden: läuft nicht mehr, wenn er vorher geht
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p.scheduler().buildTask(() -> games.put(p, new JumpGenerator(START, p, world)))
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.delay(TaskSchedule.seconds(3))
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.schedule();
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});
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eventHandler.addListener(PlayerSpawnEvent.class, event -> {
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if(!event.isFirstSpawn()) return;
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event.getPlayer().setCanPickupItem(true);
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ScoreTab.join(event.getPlayer());
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Jokers.giveStart(event.getPlayer());
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Player p = event.getPlayer();
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p.setCanPickupItem(true);
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ScoreTab.join(p);
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Jokers.giveStart(p);
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// sobald der Spieler in der Welt steht, geht es los
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games.put(p, new JumpGenerator(START, Progress.checkpoint(p.getUuid()), p, p.getInstance()));
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});
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eventHandler.addListener(PlayerMoveEvent.class, event -> {
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