# Tutorial: Edit an original level In this tutorial you change the first level of the game, Village chapter 1: you move a few coins, add a checkpoint, give the start of the level a different fog and music, try it in the game and save it as a project you can share. It takes about 15 minutes. You need LlamaMod set up with your game (see [Installing LlamaMod](02-installing.md)). ## Step 1: Open the level 1. Start the editor (**Level Editor** in LlamaMod's header). 2. Choose **File → Open original level…** (**Ctrl+Shift+O**). 3. Select **Village – Chapter 1** and click **Open**. The village appears in the viewport. Press **Home** to see the whole level, then fly closer: hold the **right mouse button** and use **W A S D** (see [Navigation](04-navigation.md)). ## Step 2: Move some coins 1. In the **Outliner**, type `Coin` into the filter field. The tree now lists only coins. 2. Click a coin in the list. The Inspector shows its properties and the viewport highlights it; press **F** to frame it. 3. Press **W** for the Move tool and drag the arrows of the gizmo – or simply drag the coin over the ground. With **Snap** on (**G**), it moves in steps of the grid. 4. To move a whole group, **Shift+click** more coins (or draw a box around them in empty space) and drag them together. Every drag is one undo step – **Ctrl+Z** takes it back. > **Tip:** **Edit → Select similar** (**Shift+S**) selects all objects of the selected type – an > easy way to see where every coin of the level is. ## Step 3: Add a checkpoint 1. Open the **Objects** panel (left dock) and click the quick setup **Checkpoint**. 2. The Place tool (**P**) is now active. Click on the ground where the checkpoint should stand. The editor places a checkpoint post together with its respawn point a little in front of it. When the llama falls into the water after passing it, it comes back here. More about objects in [Objects](09-objects.md). ## Step 4: Change the fog and music The start of the level uses the **start zone**: 1. Open the **Environment** panel (left dock, **Zones** tab). 2. Click the first entry, *Start zone (level default)*. The Inspector shows its **Environment zone** section. 3. Tick **Live fog in the viewport** in the panel to see the fog as in the game. 4. In the Inspector, click **Fog / sky colour** and choose a new colour – for example a soft orange for an evening mood. The viewport follows while you pick. 5. Lower **End (Max)** a little for a denser fog. 6. Under **Music & sky**, choose another **Music** track, for example `22 – KRONK`. The village houses have their own zones (one per door), so the inside of a house keeps its original fog. See [Environment](12-environment.md) for every field. > **Tip:** for a real evening mood also try **Level → Bake lighting…** with the *Dusk* preset and > the option **Set start zone fog & ambient colour**. ## Step 5: Play from the camera position 1. Fly the camera so that the middle of the view looks at the ground next to your checkpoint. 2. Press **Shift+F5** (**Level → Play from camera position**). The editor builds the level, installs it as a mod and starts the game with the llama standing at that point. Walk through the checkpoint, collect your moved coins and listen to the new music. Press **Escape** to quit the game and return to the editor. > **Note:** **F5** starts at the level's normal start instead, including the intro fly-by. > If the editor says there is no walkable floor at the point you look at, aim at open ground – > roofs and trees often have no collision. ![The game started with the llama at the camera position](img/play_from_here.jpg) ## Step 6: Save and share 1. **File → Save** (**Ctrl+S**). Give the project a name, for example `Village evening`. Projects are saved in LlamaMod's `levels` folder by default. 2. Back in LlamaMod, your project appears in the **Levels** category of the mod list. While it is enabled, it replaces Village chapter 1 in the game. 3. To share it, send the `.llamalevel` file. It contains only your changes – no game data – so it is small and others build it from their own CD (see [Sharing levels](17-sharing.md)). ## What next * [Editing original levels](16-original-levels.md) – what to watch out for (tile numbers, conflicts with other mods). * [Tutorial: Make a parkour](tutorial-parkour.md) – build new platforms with brushes.