# Tutorial: Your first level in 10 minutes In this tutorial you make a small level from scratch: a grass floor, a few blocks to climb, a coin trail and an exit – and you play it in the game. You need LlamaMod set up with your game ([Installing LlamaMod](02-installing.md)). ## Step 1: Create the level 1. Start LlamaMod and click **Level Editor**. 2. On the start page click **New level** (or **File → New level…**, **Ctrl+N**). 3. Type a **Level name**, for example *My first level*. 4. Leave the **Base level** at *Village – Chapter 1*: its objects (coins, checkpoints, the exit door) are what you will place. 5. Choose **Start with: Flat floor** and click **Create**. ![The New level dialog](img/ui_dialog_new.jpg) The editor opens a 16×14 grass floor with a player start (the llama) and an exit door. The TestLevel chapter shown in the dialog is where your level will appear in the game. ## Step 2: Look around * Hold the **right mouse button** and move the mouse to look around; add **W A S D** to fly. * Press **Home** to see the whole level, click the llama and press **F** to frame it. * Press **Numpad 7** for the top view and **Numpad 5** to get back. ## Step 3: Add something to climb 1. Press **B** for the **Brush** tool. In the options bar choose **Block**. 2. Drag a 2×2 square on the floor next to the llama, move the mouse up until the status bar shows a height of about 0.5, and click. You have a step. 3. Choose **Platform** and draw a wider platform a bit further away, about 1.2 high. 4. Choose **Ramp** and draw a ramp leading up to the platform – it rises in the direction you drag. ![Drawing a ramp](img/geo_draw.jpg) Click a brush with the **Select** tool (**Q**) to see its handles; drag a handle to resize it. Every change can be undone with **Ctrl+Z**. ## Step 4: A coin trail 1. Open the **Objects** tab in the left dock – the ⊙ icon right next to *Outliner* (inactive tabs show only their icon) and click **Coin line** under **Quick setups** – or press **O** for the **Coin line / arc** tool. 2. Click once at the start of the trail and once at its end. Coins appear every *spacing* cells on the ground (also up the ramp). ## Step 5: Check the exit The template already has an exit: a **LevelDoor** standing on an **exit floor** (collision material 16). Press **C** to see collision colours – the exit floor has its own colour. If you want the exit somewhere else, select the door and its floor brush and move them together with the **Move** tool (**W**). ## Step 6: Play it 1. Press **F5**. The editor builds the level, installs it as a mod and starts the game directly in it. 2. Walk the llama up the ramp, collect the coins and step on the exit. 3. Press **Escape** to come straight back to the editor. Want to test only the platform jump? Point the middle of the view at the platform and press **Shift+F5** – the llama starts right there. ## Step 7: Save Press **Ctrl+S**. The project is saved in LlamaMod's `levels` folder and shows up as a mod in LlamaMod's **Levels** category. Send the `.llamalevel` file to a friend to let them play it – see [Sharing levels](17-sharing.md). ## What next? * [Make a parkour](tutorial-parkour.md) – platforms, death floors, checkpoints. * [Building geometry](06-geometry.md) – all primitives, rotating, arrays and alignment. * [Objects](09-objects.md) – enemies, checkpoints, secrets and parameters. * [Environment](12-environment.md) – fog, music and light.