develop-turtleGame #6

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Pupsi merged 32 commits from develop-turtleGame into develop 2025-10-15 20:21:27 +00:00
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@@ -48,10 +48,6 @@ class TurtleGame extends StatelessGame {
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
this.generatePlatform();
}
private void generatePlatform() {
for(int x = -this.radius - 1; x <= this.radius + 1; x++) {
for(int z = -this.radius - 1; z <= this.radius + 1; z++) {
double distance = new Pos(x, 0, z).distance(new Pos(0, 0, 0));
@@ -116,8 +112,7 @@ class TurtleGame extends StatelessGame {
protected void eat(Player p, Entity snack) {
p.playSound(Sound.sound(SoundEvent.ENTITY_GENERIC_EAT, Sound.Source.MASTER, 1f, 1f), snack.getPosition());
Material snackMaterial = this.snackBlock.registry().material();
if(snackMaterial == null) snackMaterial = Material.DIRT;
Material snackMaterial = Objects.requireNonNull(this.snackBlock.registry().material());
p.sendPacket(new ParticlePacket(Particle.ITEM.withItem(ItemStack.of(snackMaterial)), p.getPosition(), new Pos(0.5, 0.5, 0.5), 0, 8));
this.snacks.remove(snack);
snack.remove();
@@ -184,16 +179,15 @@ class TurtleGame extends StatelessGame {
private void generateNewSnack() {
Entity snack = new Entity(EntityType.FALLING_BLOCK);
FallingBlockMeta meta = (FallingBlockMeta) snack.getEntityMeta();
meta.setBlock(this.snackBlock.withProperty("half", "upper"));
meta.setCustomName(Component.text("Snack").color(NamedTextColor.WHITE));
meta.setBlock(this.snackBlock);
meta.setCustomName(Component.text("Snack"));
meta.setCustomNameVisible(true);
snack.setInstance(this);
Pos spawnPosition = this.newSpawnPosition(snack);
if(spawnPosition == null) {
snack.remove();
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property doppelt sich?

property doppelt sich?
return;
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default color ist nicht weiß?

default color ist nicht weiß?
}
snack.teleport(spawnPosition);
snack.setInstance(this, spawnPosition);
this.snacks.add(snack);
}
@@ -209,30 +203,25 @@ class TurtleGame extends StatelessGame {
meta.setBlock(Block.TNT);
meta.setCustomName(Component.text("Bomb").color(NamedTextColor.RED).decorate(TextDecoration.BOLD));
meta.setCustomNameVisible(true);
bomb.setInstance(this);
Pos spawnPosition = this.newSpawnPosition(bomb, false);
if(spawnPosition == null) {
bomb.remove();
return;
}
bomb.teleport(spawnPosition);
bomb.setInstance(this, spawnPosition);
this.bombs.add(bomb);
}
@Nullable
private Pos newSpawnPosition(Entity entity) {
private @Nullable Pos newSpawnPosition(Entity entity) {
return this.newSpawnPosition(entity, true);
}
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nochmal

nochmal
@Nullable
private Pos newSpawnPosition(Entity entity, boolean nearPlayers) {
private @Nullable Pos newSpawnPosition(Entity entity, boolean nearPlayers) {
Pos spawnPosition;
int counter = 0;
boolean isInRadius, collides;
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Review

@Nullable gehört vor die Rückgabe parameter private @Nullable Pos newSpawnPosition(

@Nullable gehört vor die Rückgabe parameter `private @Nullable Pos newSpawnPosition(`
do {
if(counter > 200) {
return null;
}
if(counter > 200) return null;
int x = this.rnd.nextInt(-this.radius+2, this.radius-2);
int z = this.rnd.nextInt(-this.radius+2, this.radius-2);
spawnPosition = new Pos(x, 1, z).add(0.5, 0, 0.5);
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nochmal

nochmal