added color jump #12
@@ -70,7 +70,7 @@ public class ColorJump extends StatelessGame {
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this.destroyAllExcept(this.currentBlock);
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this.destroyAllExcept(this.currentBlock);
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scheduler.scheduleTask(() -> {
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scheduler.scheduleTask(() -> {
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this.onStart();
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this.nextRound();
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return stop;
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return stop;
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}, TaskSchedule.seconds(3));
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}, TaskSchedule.seconds(3));
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return stop;
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return stop;
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@@ -130,12 +130,11 @@ public class ColorJump extends StatelessGame {
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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var player = playerMoveEvent.getPlayer();
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var player = playerMoveEvent.getPlayer();
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if(this.isBeforeBeginning && playerMoveEvent.getNewPosition().y() < 29)
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if(playerMoveEvent.getNewPosition().y() >= 29)
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return;
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player.teleport(this.getSpawn());
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player.teleport(this.getSpawn());
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if(this.isRunning) {
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if(this.isRunning && playerMoveEvent.getNewPosition().y() < 29) {
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this.getScore().insertResult(player);
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this.getScore().insertResult(player);
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player.teleport(this.getSpawn());
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player.setGameMode(GameMode.SPECTATOR);
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player.setGameMode(GameMode.SPECTATOR);
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}
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}
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}
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}
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