develop-jannis
develop
@@ -80,2 +98,3 @@
long secondsLeft = Math.max(0, (long) this.roundTime);
long totalTicks = (long) (this.roundTime * 20);
final long[] remainingTicks = { totalTicks };
andere Lösung für das effective-final wär schön
passt so?
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JumpNRunto Finalized ColorJump@@ -80,2 +98,3 @@long secondsLeft = Math.max(0, (long) this.roundTime);long totalTicks = (long) (this.roundTime * 20);final long[] remainingTicks = { totalTicks };andere Lösung für das effective-final wär schön
passt so?