9 changed files with 288 additions and 2 deletions

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@@ -1,5 +1,6 @@
package eu.mhsl.minenet.minigames.handler.global; package eu.mhsl.minenet.minigames.handler.global;
import eu.mhsl.minenet.minigames.Main;
import eu.mhsl.minenet.minigames.message.Icon; import eu.mhsl.minenet.minigames.message.Icon;
import eu.mhsl.minenet.minigames.message.type.ChatMessage; import eu.mhsl.minenet.minigames.message.type.ChatMessage;
import net.kyori.adventure.text.Component; import net.kyori.adventure.text.Component;
@@ -9,6 +10,9 @@ import net.minestom.server.event.player.PlayerChatEvent;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
public class ChatFormatHandler implements EventListener<PlayerChatEvent> { public class ChatFormatHandler implements EventListener<PlayerChatEvent> {
// Verteilt der Proxy den Chat (chat-bridge bei CraftAttack), darf er hier nicht noch einmal erscheinen
private final boolean chatViaProxy = Main.globalConfig.node("velocity", "chat-via-proxy").getBoolean(false);
@Override @Override
public @NotNull Class<PlayerChatEvent> eventType() { public @NotNull Class<PlayerChatEvent> eventType() {
return PlayerChatEvent.class; return PlayerChatEvent.class;
@@ -16,6 +20,10 @@ public class ChatFormatHandler implements EventListener<PlayerChatEvent> {
@Override @Override
public @NotNull Result run(@NotNull PlayerChatEvent event) { public @NotNull Result run(@NotNull PlayerChatEvent event) {
if(this.chatViaProxy) {
event.setCancelled(true);
return Result.SUCCESS;
}
NamedTextColor color = event.getPlayer().getPermissionLevel() > 0 ? NamedTextColor.AQUA : NamedTextColor.GRAY; NamedTextColor color = event.getPlayer().getPermissionLevel() > 0 ? NamedTextColor.AQUA : NamedTextColor.GRAY;
event.setFormattedMessage( event.setFormattedMessage(
new ChatMessage(Icon.CHAT) new ChatMessage(Icon.CHAT)
@@ -9,6 +9,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle.Block
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle.BuildBattleFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.colorJump.ColorJumpFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.colorJump.ColorJumpFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
@@ -54,7 +55,8 @@ public enum GameList {
PILLARS(new PillarsFactory(), GameType.PROTOTYPE), PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
BLOCKBATTLE(new BlockBattleFactory(), GameType.PVP), BLOCKBATTLE(new BlockBattleFactory(), GameType.PVP),
COLORJUMP(new ColorJumpFactory(), GameType.JUMPNRUN), COLORJUMP(new ColorJumpFactory(), GameType.JUMPNRUN),
PLAYERRACE(new PlayerRaceFactory(), GameType.JUMPNRUN); PLAYERRACE(new PlayerRaceFactory(), GameType.JUMPNRUN),
BUILDBATTLE(new BuildBattleFactory(), GameType.PROTOTYPE);
private final GameFactory factory; private final GameFactory factory;
private final GameType type; private final GameType type;
@@ -43,7 +43,7 @@ public class BlockBattle extends StatelessGame {
); );
this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> { this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true); if(!this.isRunning) finalAttackEvent.setCancelled(true);
finalAttackEvent.setBaseDamage(0); finalAttackEvent.setBaseDamage(0);
((Player) finalAttackEvent.getTarget()).setHealth(20); ((Player) finalAttackEvent.getTarget()).setHealth(20);
}); });
@@ -0,0 +1,184 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.PointsWinScore;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.kyori.adventure.title.Title;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerUseItemEvent;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import java.util.stream.IntStream;
public class BuildBattle extends StatelessGame {
private static final int height = 100;
private static final int plotHalf = BuildBattleChunkgenerator.inner / 2;
private static final int rowCount = 5;
private static final int ratingSeconds = 15;
private static final List<Material> ratingMaterials = List.of(
Material.RED_CONCRETE, Material.ORANGE_CONCRETE, Material.YELLOW_CONCRETE,
Material.LIME_CONCRETE, Material.GREEN_CONCRETE
);
private static final List<ItemStack> ratingItems = IntStream.range(0, ratingMaterials.size())
.mapToObj(i -> ItemStack.builder(ratingMaterials.get(i))
.customName(Component.text((i + 1) + " Punkte"))
.build())
.toList();
private static final List<String> themes = List.of(
"Burg", "Raumschiff", "Unterwasserwelt", "Pizzeria", "Spukhaus",
"Bauernhof", "Dschungel", "Zukunftsstadt", "Piratenschiff", "Vulkan",
"Freizeitpark", "Leuchtturm", "Wikingerdorf", "Weihnachtsmarkt",
"Schloss", "Strand", "Berghütte", "Bahnhof", "Zoo", "Schule",
"Zeitreise", "Ein Haus, das auf dem Kopf steht", "Eine Stadt auf dem Rücken eines Riesen",
"Wohnen in einer Schneekugel", "Alles ist aus Süßigkeiten", "Ein Schiff in der Luft",
"Das Museum der Zukunft", "Das letzte Haus vor dem Weltuntergang",
"Wenn Schweine fliegen könnten", "Das Gefängnis für Creeper", "Die Wohnung von Herobrine",
"Ein Dönerladen im Weltall", "Ein Spa für Enderman", "Der Käse-Palast",
"Mein Zimmer nach 3 Wochen ohne Aufräumen", "Die Hüpfburg des Todes"
);
private int spawnPosx = 0;
private int spawnPosz = 0;
private final Map<Player, Pos> spawnPositions = new WeakHashMap<>();
private final int seconds;
private final Map<Player, Integer> currentVotes = new HashMap<>();
private Player currentOwner = null;
public BuildBattle(int seconds) {
super(Dimension.THE_END.key, "BuildBattle", new PointsWinScore());
this.seconds = seconds;
this.setGenerator(new BuildBattleChunkgenerator(height));
this.eventNode().addListener(PlayerUseItemEvent.class, this::onRatingItemUse);
}
@Override
protected void onStart() {
String theme = themes.get(this.rnd.nextInt(themes.size()));
this.showTitle(Title.title(
Component.text("Thema", NamedTextColor.GOLD),
Component.text(theme, NamedTextColor.YELLOW)
));
this.sendMessage(Component.text("Euer Thema: ", NamedTextColor.GRAY)
.append(Component.text(theme, NamedTextColor.YELLOW)));
this.getPlayers().forEach(player -> player.setGameMode(GameMode.CREATIVE));
this.scheduler().scheduleTask(this::endBuildPhase, TaskSchedule.seconds(this.seconds), TaskSchedule.stop());
}
private void endBuildPhase() {
this.sendMessage(Component.text("Die Bauzeit ist beendet!"));
this.getPlayers().forEach(p -> {
p.setGameMode(GameMode.ADVENTURE);
p.setAllowFlying(true);
p.setFlying(true);
});
this.scheduler().scheduleTask(this::rating, TaskSchedule.seconds(3), TaskSchedule.stop());
}
@Override
protected boolean onPlayerJoin(Player player) {
Pos plotCenter = new Pos(
this.spawnPosx * BuildBattleChunkgenerator.period + plotHalf,
height,
this.spawnPosz * BuildBattleChunkgenerator.period + plotHalf
);
this.spawnPositions.put(player, plotCenter);
if(this.spawnPosx >= rowCount) {
this.spawnPosx = 0;
this.spawnPosz++;
}
this.spawnPosx++;
player.setGameMode(GameMode.ADVENTURE);
this.scheduler().scheduleNextTick(() -> player.teleport(plotCenter.add(0, 1.5, 0)));
return super.onPlayerJoin(player);
}
@Override
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent event) {
event.setCancelled(!this.isInArea(event.getBlockPosition(), event.getPlayer()));
}
@Override
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent event) {
event.setCancelled(!this.isInArea(event.getBlockPosition(), event.getPlayer()));
}
private void rating() {
Queue<Player> owners = new ArrayDeque<>(this.getPlayers());
this.scheduler().submitTask(() -> {
if (this.currentOwner != null) this.finishRound();
Player next = owners.poll();
while (next != null && !(next.isOnline() && this.spawnPositions.containsKey(next))) next = owners.poll();
if (next == null) return TaskSchedule.stop();
this.startRound(next);
return TaskSchedule.seconds(ratingSeconds);
});
}
private void startRound(Player owner) {
this.currentOwner = owner;
this.currentVotes.clear();
Pos plot = this.spawnPositions.get(owner).add(0, 1.5, 0);
this.sendMessage(Component.text("Bewerte das Grundstück von " + owner.getUsername() + "!"));
this.getPlayers().forEach(p -> {
p.teleport(plot);
p.getInventory().clear();
if (p != owner) this.giveRatingItems(p);
});
}
private void giveRatingItems(Player player) {
for (int i = 0; i < ratingItems.size(); i++) {
player.getInventory().setItemStack(i, ratingItems.get(i));
}
}
private void onRatingItemUse(PlayerUseItemEvent event) {
Player voter = event.getPlayer();
if (this.currentOwner == null || voter == this.currentOwner) return;
int slot = voter.getHeldSlot();
if (slot >= ratingItems.size()) return;
event.setCancelled(true);
this.currentVotes.put(voter, slot + 1);
voter.sendMessage(Component.text("Du hast " + (slot + 1) + " Punkte vergeben."));
}
private void finishRound() {
int sum = this.currentVotes.values().stream().mapToInt(Integer::intValue).sum();
this.getPlayers().forEach(p -> p.getInventory().clear());
Player owner = this.currentOwner;
this.currentOwner = null;
this.getScore().insertResult(owner, sum);
}
private boolean isInArea(Point block, Player player) {
Pos center = this.spawnPositions.get(player);
double dx = block.x() - center.x();
double dy = block.y() - center.y();
double dz = block.z() - center.z();
return dx >= -plotHalf && dx < plotHalf
&& dy >= 1 && dy <= 300
&& dz >= -plotHalf && dz < plotHalf;
}
}
@@ -0,0 +1,41 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
import eu.mhsl.minenet.minigames.util.GeneratorUtils;
import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
import net.minestom.server.instance.block.Block;
public class BuildBattleChunkgenerator extends BaseGenerator {
static final int inner = 32;
private static final int ring = 3;
private static final int wall = 1;
private static final int wallHeight = 200;
static final int period = wall + ring + inner + ring;
private static final int innerStart = wall + ring;
private static final int innerEnd = innerStart + inner;
private static final Block middleBlocks = Block.QUARTZ_BLOCK;
private static final Block outerBlocks = Block.STONE_BRICKS;
private static final Block wallBlocks = Block.POLISHED_DEEPSLATE;
public BuildBattleChunkgenerator(int height) {
this.addMixIn(unit -> GeneratorUtils.foreachXZ(unit, point -> {
int lx = Math.floorMod(point.blockX() + innerStart, period);
int lz = Math.floorMod(point.blockZ() + innerStart, period);
if (lx < wall || lz < wall) {
unit.modifier().fill(point.withY(height), point.add(1, 0, 1).withY(height + wallHeight + 1), wallBlocks);
} else {
unit.modifier().setBlock(point.withY(height), floorBlock(lx, lz));
}
}));
}
private static Block floorBlock(int lx, int lz) {
boolean inInner = lx >= innerStart && lx < innerEnd
&& lz >= innerStart && lz < innerEnd;
return inInner ? middleBlocks : outerBlocks;
}
}
@@ -0,0 +1,40 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class BuildBattleFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_BuildBattle#name");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("seconds", Material.CLOCK, TranslatedComponent.byId("game_BuildBattle#seconds"), 60, 120, 300, 600));
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new BuildBattle(configuration.get("seconds").getAsInt()).setParent(parent);
}
@Override
public Material symbol() {
return Material.SANDSTONE;
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_BuildBattle#description");
}
}
@@ -172,5 +172,9 @@ public class ColorJump extends StatelessGame {
this.getScore().insertResult(player); this.getScore().insertResult(player);
player.setGameMode(GameMode.SPECTATOR); player.setGameMode(GameMode.SPECTATOR);
} }
if(!this.isBeforeBeginning && !this.isRunning) {
player.setGameMode(GameMode.SPECTATOR);
player.teleport(this.getSpawn());
}
} }
} }
+2
View File
@@ -9,6 +9,8 @@ bungeecord:
velocity: velocity:
enabled: false enabled: false
# Chat nur über den Proxy verteilen, hier verwerfen (chat-bridge)
chat-via-proxy: false
secret: '' secret: ''
api: api:
+5
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@@ -191,3 +191,8 @@ description;Jump on the right color!;Springe auf die richtige Farbe!
ns:game_PlayerRace#;; ns:game_PlayerRace#;;
name;Player Race;Wettrennen name;Player Race;Wettrennen
description;Get to the other side as quickly as possible!;Komme so schnell wie möglich auf die andere Seite! description;Get to the other side as quickly as possible!;Komme so schnell wie möglich auf die andere Seite!
;;
ns:game_BuildBattle#;;
name;Build Battle;Bauwettbewerb
description;Build the best creation for the given theme before time runs out and win through the other players’ ratings.;Baue in der Zeit das beste Bauwerk zum Thema und gewinne durch die Bewertung der anderen Spieler.
seconds;Build Time;Bauzeit
1 map en_us de_de
191 ns:game_PlayerRace#
192 name Player Race Wettrennen
193 description Get to the other side as quickly as possible! Komme so schnell wie möglich auf die andere Seite!
194
195 ns:game_BuildBattle#
196 name Build Battle Bauwettbewerb
197 description Build the best creation for the given theme before time runs out and win through the other players’ ratings. Baue in der Zeit das beste Bauwerk zum Thema und gewinne durch die Bewertung der anderen Spieler.
198 seconds Build Time Bauzeit