Compare commits
6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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3f1d2b86f2 | ||
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53b13b6560 | ||
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7e0c126a0d | ||
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096b035503 | ||
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103bd23bf4 | ||
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b175433701 |
No files matched your search
@@ -1,5 +1,6 @@
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package eu.mhsl.minenet.minigames.handler.global;
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package eu.mhsl.minenet.minigames.handler.global;
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import eu.mhsl.minenet.minigames.Main;
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import eu.mhsl.minenet.minigames.message.Icon;
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import eu.mhsl.minenet.minigames.message.Icon;
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import eu.mhsl.minenet.minigames.message.type.ChatMessage;
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import eu.mhsl.minenet.minigames.message.type.ChatMessage;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.Component;
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@@ -9,6 +10,9 @@ import net.minestom.server.event.player.PlayerChatEvent;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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public class ChatFormatHandler implements EventListener<PlayerChatEvent> {
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public class ChatFormatHandler implements EventListener<PlayerChatEvent> {
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// Verteilt der Proxy den Chat (chat-bridge bei CraftAttack), darf er hier nicht noch einmal erscheinen
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private final boolean chatViaProxy = Main.globalConfig.node("velocity", "chat-via-proxy").getBoolean(false);
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@Override
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@Override
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public @NotNull Class<PlayerChatEvent> eventType() {
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public @NotNull Class<PlayerChatEvent> eventType() {
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return PlayerChatEvent.class;
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return PlayerChatEvent.class;
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@@ -16,6 +20,10 @@ public class ChatFormatHandler implements EventListener<PlayerChatEvent> {
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@Override
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@Override
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public @NotNull Result run(@NotNull PlayerChatEvent event) {
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public @NotNull Result run(@NotNull PlayerChatEvent event) {
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if(this.chatViaProxy) {
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event.setCancelled(true);
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return Result.SUCCESS;
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}
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NamedTextColor color = event.getPlayer().getPermissionLevel() > 0 ? NamedTextColor.AQUA : NamedTextColor.GRAY;
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NamedTextColor color = event.getPlayer().getPermissionLevel() > 0 ? NamedTextColor.AQUA : NamedTextColor.GRAY;
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event.setFormattedMessage(
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event.setFormattedMessage(
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new ChatMessage(Icon.CHAT)
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new ChatMessage(Icon.CHAT)
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@@ -9,6 +9,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle.Block
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle.BuildBattleFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.colorJump.ColorJumpFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.colorJump.ColorJumpFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
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@@ -54,7 +55,8 @@ public enum GameList {
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PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
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PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
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BLOCKBATTLE(new BlockBattleFactory(), GameType.PVP),
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BLOCKBATTLE(new BlockBattleFactory(), GameType.PVP),
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COLORJUMP(new ColorJumpFactory(), GameType.JUMPNRUN),
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COLORJUMP(new ColorJumpFactory(), GameType.JUMPNRUN),
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PLAYERRACE(new PlayerRaceFactory(), GameType.JUMPNRUN);
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PLAYERRACE(new PlayerRaceFactory(), GameType.JUMPNRUN),
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BUILDBATTLE(new BuildBattleFactory(), GameType.PROTOTYPE);
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private final GameFactory factory;
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private final GameFactory factory;
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private final GameType type;
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private final GameType type;
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+1
-1
@@ -43,7 +43,7 @@ public class BlockBattle extends StatelessGame {
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);
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);
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true);
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if(!this.isRunning) finalAttackEvent.setCancelled(true);
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finalAttackEvent.setBaseDamage(0);
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finalAttackEvent.setBaseDamage(0);
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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});
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});
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+184
@@ -0,0 +1,184 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.PointsWinScore;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.kyori.adventure.title.Title;
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import net.minestom.server.coordinate.Point;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerUseItemEvent;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import net.minestom.server.timer.TaskSchedule;
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import org.jetbrains.annotations.NotNull;
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import java.util.*;
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import java.util.stream.IntStream;
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public class BuildBattle extends StatelessGame {
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private static final int height = 100;
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private static final int plotHalf = BuildBattleChunkgenerator.inner / 2;
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private static final int rowCount = 5;
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private static final int ratingSeconds = 15;
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private static final List<Material> ratingMaterials = List.of(
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Material.RED_CONCRETE, Material.ORANGE_CONCRETE, Material.YELLOW_CONCRETE,
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Material.LIME_CONCRETE, Material.GREEN_CONCRETE
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);
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private static final List<ItemStack> ratingItems = IntStream.range(0, ratingMaterials.size())
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.mapToObj(i -> ItemStack.builder(ratingMaterials.get(i))
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.customName(Component.text((i + 1) + " Punkte"))
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.build())
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.toList();
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private static final List<String> themes = List.of(
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"Burg", "Raumschiff", "Unterwasserwelt", "Pizzeria", "Spukhaus",
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"Bauernhof", "Dschungel", "Zukunftsstadt", "Piratenschiff", "Vulkan",
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"Freizeitpark", "Leuchtturm", "Wikingerdorf", "Weihnachtsmarkt",
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"Schloss", "Strand", "Berghütte", "Bahnhof", "Zoo", "Schule",
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"Zeitreise", "Ein Haus, das auf dem Kopf steht", "Eine Stadt auf dem Rücken eines Riesen",
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"Wohnen in einer Schneekugel", "Alles ist aus Süßigkeiten", "Ein Schiff in der Luft",
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"Das Museum der Zukunft", "Das letzte Haus vor dem Weltuntergang",
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"Wenn Schweine fliegen könnten", "Das Gefängnis für Creeper", "Die Wohnung von Herobrine",
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"Ein Dönerladen im Weltall", "Ein Spa für Enderman", "Der Käse-Palast",
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"Mein Zimmer nach 3 Wochen ohne Aufräumen", "Die Hüpfburg des Todes"
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);
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private int spawnPosx = 0;
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private int spawnPosz = 0;
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private final Map<Player, Pos> spawnPositions = new WeakHashMap<>();
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private final int seconds;
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private final Map<Player, Integer> currentVotes = new HashMap<>();
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private Player currentOwner = null;
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public BuildBattle(int seconds) {
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super(Dimension.THE_END.key, "BuildBattle", new PointsWinScore());
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this.seconds = seconds;
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this.setGenerator(new BuildBattleChunkgenerator(height));
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this.eventNode().addListener(PlayerUseItemEvent.class, this::onRatingItemUse);
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}
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@Override
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protected void onStart() {
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String theme = themes.get(this.rnd.nextInt(themes.size()));
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this.showTitle(Title.title(
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Component.text("Thema", NamedTextColor.GOLD),
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Component.text(theme, NamedTextColor.YELLOW)
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|
));
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this.sendMessage(Component.text("Euer Thema: ", NamedTextColor.GRAY)
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|
.append(Component.text(theme, NamedTextColor.YELLOW)));
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this.getPlayers().forEach(player -> player.setGameMode(GameMode.CREATIVE));
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|
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this.scheduler().scheduleTask(this::endBuildPhase, TaskSchedule.seconds(this.seconds), TaskSchedule.stop());
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}
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|
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private void endBuildPhase() {
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|
this.sendMessage(Component.text("Die Bauzeit ist beendet!"));
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|
this.getPlayers().forEach(p -> {
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||||||
|
p.setGameMode(GameMode.ADVENTURE);
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||||||
|
p.setAllowFlying(true);
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p.setFlying(true);
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||||||
|
});
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||||||
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this.scheduler().scheduleTask(this::rating, TaskSchedule.seconds(3), TaskSchedule.stop());
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||||||
|
}
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|
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||||||
|
@Override
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||||||
|
protected boolean onPlayerJoin(Player player) {
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Pos plotCenter = new Pos(
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|
this.spawnPosx * BuildBattleChunkgenerator.period + plotHalf,
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|
height,
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|
this.spawnPosz * BuildBattleChunkgenerator.period + plotHalf
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|
);
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|
this.spawnPositions.put(player, plotCenter);
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|
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||||||
|
if(this.spawnPosx >= rowCount) {
|
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|
this.spawnPosx = 0;
|
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|
this.spawnPosz++;
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|
}
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|
this.spawnPosx++;
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|
player.setGameMode(GameMode.ADVENTURE);
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||||||
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this.scheduler().scheduleNextTick(() -> player.teleport(plotCenter.add(0, 1.5, 0)));
|
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|
return super.onPlayerJoin(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent event) {
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||||||
|
event.setCancelled(!this.isInArea(event.getBlockPosition(), event.getPlayer()));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent event) {
|
||||||
|
event.setCancelled(!this.isInArea(event.getBlockPosition(), event.getPlayer()));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void rating() {
|
||||||
|
Queue<Player> owners = new ArrayDeque<>(this.getPlayers());
|
||||||
|
|
||||||
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this.scheduler().submitTask(() -> {
|
||||||
|
if (this.currentOwner != null) this.finishRound();
|
||||||
|
|
||||||
|
Player next = owners.poll();
|
||||||
|
while (next != null && !(next.isOnline() && this.spawnPositions.containsKey(next))) next = owners.poll();
|
||||||
|
if (next == null) return TaskSchedule.stop();
|
||||||
|
|
||||||
|
this.startRound(next);
|
||||||
|
return TaskSchedule.seconds(ratingSeconds);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void startRound(Player owner) {
|
||||||
|
this.currentOwner = owner;
|
||||||
|
this.currentVotes.clear();
|
||||||
|
|
||||||
|
Pos plot = this.spawnPositions.get(owner).add(0, 1.5, 0);
|
||||||
|
this.sendMessage(Component.text("Bewerte das Grundstück von " + owner.getUsername() + "!"));
|
||||||
|
this.getPlayers().forEach(p -> {
|
||||||
|
p.teleport(plot);
|
||||||
|
p.getInventory().clear();
|
||||||
|
if (p != owner) this.giveRatingItems(p);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void giveRatingItems(Player player) {
|
||||||
|
for (int i = 0; i < ratingItems.size(); i++) {
|
||||||
|
player.getInventory().setItemStack(i, ratingItems.get(i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onRatingItemUse(PlayerUseItemEvent event) {
|
||||||
|
Player voter = event.getPlayer();
|
||||||
|
if (this.currentOwner == null || voter == this.currentOwner) return;
|
||||||
|
|
||||||
|
int slot = voter.getHeldSlot();
|
||||||
|
if (slot >= ratingItems.size()) return;
|
||||||
|
|
||||||
|
event.setCancelled(true);
|
||||||
|
this.currentVotes.put(voter, slot + 1);
|
||||||
|
voter.sendMessage(Component.text("Du hast " + (slot + 1) + " Punkte vergeben."));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void finishRound() {
|
||||||
|
int sum = this.currentVotes.values().stream().mapToInt(Integer::intValue).sum();
|
||||||
|
this.getPlayers().forEach(p -> p.getInventory().clear());
|
||||||
|
|
||||||
|
Player owner = this.currentOwner;
|
||||||
|
this.currentOwner = null;
|
||||||
|
this.getScore().insertResult(owner, sum);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean isInArea(Point block, Player player) {
|
||||||
|
Pos center = this.spawnPositions.get(player);
|
||||||
|
double dx = block.x() - center.x();
|
||||||
|
double dy = block.y() - center.y();
|
||||||
|
double dz = block.z() - center.z();
|
||||||
|
return dx >= -plotHalf && dx < plotHalf
|
||||||
|
&& dy >= 1 && dy <= 300
|
||||||
|
&& dz >= -plotHalf && dz < plotHalf;
|
||||||
|
}
|
||||||
|
}
|
||||||
+41
@@ -0,0 +1,41 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.util.GeneratorUtils;
|
||||||
|
import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
|
||||||
|
public class BuildBattleChunkgenerator extends BaseGenerator {
|
||||||
|
static final int inner = 32;
|
||||||
|
private static final int ring = 3;
|
||||||
|
private static final int wall = 1;
|
||||||
|
private static final int wallHeight = 200;
|
||||||
|
|
||||||
|
static final int period = wall + ring + inner + ring;
|
||||||
|
|
||||||
|
private static final int innerStart = wall + ring;
|
||||||
|
private static final int innerEnd = innerStart + inner;
|
||||||
|
|
||||||
|
private static final Block middleBlocks = Block.QUARTZ_BLOCK;
|
||||||
|
private static final Block outerBlocks = Block.STONE_BRICKS;
|
||||||
|
private static final Block wallBlocks = Block.POLISHED_DEEPSLATE;
|
||||||
|
|
||||||
|
public BuildBattleChunkgenerator(int height) {
|
||||||
|
this.addMixIn(unit -> GeneratorUtils.foreachXZ(unit, point -> {
|
||||||
|
int lx = Math.floorMod(point.blockX() + innerStart, period);
|
||||||
|
int lz = Math.floorMod(point.blockZ() + innerStart, period);
|
||||||
|
|
||||||
|
if (lx < wall || lz < wall) {
|
||||||
|
unit.modifier().fill(point.withY(height), point.add(1, 0, 1).withY(height + wallHeight + 1), wallBlocks);
|
||||||
|
} else {
|
||||||
|
unit.modifier().setBlock(point.withY(height), floorBlock(lx, lz));
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Block floorBlock(int lx, int lz) {
|
||||||
|
boolean inInner = lx >= innerStart && lx < innerEnd
|
||||||
|
&& lz >= innerStart && lz < innerEnd;
|
||||||
|
|
||||||
|
return inInner ? middleBlocks : outerBlocks;
|
||||||
|
}
|
||||||
|
}
|
||||||
+40
@@ -0,0 +1,40 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||||
|
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class BuildBattleFactory implements GameFactory {
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent name() {
|
||||||
|
return TranslatedComponent.byId("game_BuildBattle#name");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ConfigManager configuration() {
|
||||||
|
return new ConfigManager()
|
||||||
|
.addOption(new NumericOption("seconds", Material.CLOCK, TranslatedComponent.byId("game_BuildBattle#seconds"), 60, 120, 300, 600));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||||
|
return new BuildBattle(configuration.get("seconds").getAsInt()).setParent(parent);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Material symbol() {
|
||||||
|
return Material.SANDSTONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent description() {
|
||||||
|
return TranslatedComponent.byId("game_BuildBattle#description");
|
||||||
|
}
|
||||||
|
}
|
||||||
+4
@@ -172,5 +172,9 @@ public class ColorJump extends StatelessGame {
|
|||||||
this.getScore().insertResult(player);
|
this.getScore().insertResult(player);
|
||||||
player.setGameMode(GameMode.SPECTATOR);
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
}
|
}
|
||||||
|
if(!this.isBeforeBeginning && !this.isRunning) {
|
||||||
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
|
player.teleport(this.getSpawn());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -9,6 +9,8 @@ bungeecord:
|
|||||||
|
|
||||||
velocity:
|
velocity:
|
||||||
enabled: false
|
enabled: false
|
||||||
|
# Chat nur über den Proxy verteilen, hier verwerfen (chat-bridge)
|
||||||
|
chat-via-proxy: false
|
||||||
secret: ''
|
secret: ''
|
||||||
|
|
||||||
api:
|
api:
|
||||||
|
|||||||
@@ -191,3 +191,8 @@ description;Jump on the right color!;Springe auf die richtige Farbe!
|
|||||||
ns:game_PlayerRace#;;
|
ns:game_PlayerRace#;;
|
||||||
name;Player Race;Wettrennen
|
name;Player Race;Wettrennen
|
||||||
description;Get to the other side as quickly as possible!;Komme so schnell wie möglich auf die andere Seite!
|
description;Get to the other side as quickly as possible!;Komme so schnell wie möglich auf die andere Seite!
|
||||||
|
;;
|
||||||
|
ns:game_BuildBattle#;;
|
||||||
|
name;Build Battle;Bauwettbewerb
|
||||||
|
description;Build the best creation for the given theme before time runs out and win through the other players’ ratings.;Baue in der Zeit das beste Bauwerk zum Thema und gewinne durch die Bewertung der anderen Spieler.
|
||||||
|
seconds;Build Time;Bauzeit
|
||||||
|
Reference in new issue
Block a user