4 Commits

Author SHA1 Message Date
fa69d4976d symbols and fastbridge description 2025-09-19 21:48:33 +02:00
e4fff421f5 added fastbridge terrain generator 2025-09-19 21:41:01 +02:00
e6bded1c9e implemented fastbridge gameplay 2025-09-13 19:01:21 +02:00
37a63e10b0 WIP: Fastbridge 2025-08-09 00:06:11 +02:00
9 changed files with 150 additions and 3 deletions

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@@ -48,7 +48,7 @@ dependencies {
//Tools
implementation 'de.articdive:jnoise:3.0.2'
implementation 'net.md-5:bungeecord-config:1.19-R0.1-SNAPSHOT'
implementation 'net.md-5:bungeecord-config:1.21-R0.3'
implementation 'org.apache.commons:commons-text:1.10.0'
implementation 'org.spongepowered:configurate-yaml:4.1.2'
implementation 'com.sparkjava:spark-core:2.9.4'

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@@ -8,6 +8,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.Backroo
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRainFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.FastbridgeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
@@ -36,7 +37,8 @@ public enum GameList {
SPLEEF(new SpleefFactory(), GameType.PVP),
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN),
SUMO(new SumoFactory(), GameType.PVP),
HIGHGROUND(new HighGroundFactory(), GameType.PVP);
HIGHGROUND(new HighGroundFactory(), GameType.PVP),
FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER);
private final GameFactory factory;
private final GameType type;

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@@ -0,0 +1,64 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.Chunk;
import net.minestom.server.inventory.PlayerInventory;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull;
public class Fastbridge extends StatelessGame {
private int currentSpawn = 0;
public Fastbridge() {
super(Dimension.OVERWORLD.key, "Fastbridge", new FirstWinsScore());
this.setGenerator(new FastbridgeChunkgenerator());
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
Player player = playerMoveEvent.getPlayer();
Pos newPos = playerMoveEvent.getNewPosition();
if(this.getScore().hasResult(player)) return;
if(newPos.y() < 0) {
player.teleport(getSpawn());
if(!isBeforeBeginning) this.resetPlayer(player);
}
if(newPos.x() > 53) {
this.getScore().insertResult(player);
player.setGameMode(GameMode.SPECTATOR);
}
}
@Override
protected void onStart() {
getPlayers().forEach(player -> {
player.setGameMode(GameMode.SURVIVAL);
resetPlayer(player);
});
}
@Override
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
if(isBeforeBeginning) playerBlockPlaceEvent.setCancelled(true);
}
private void resetPlayer(Player player) {
if(isBeforeBeginning) return;
PlayerInventory inventory = player.getInventory();
inventory.clear();
inventory.addItemStack(ItemStack.of(Material.WHITE_WOOL, 64));
}
@Override
public synchronized Pos getSpawn() {
return new Pos(24, 1, currentSpawn++*Chunk.CHUNK_SIZE_Z*2-8, -90, 0);
}
}

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@@ -0,0 +1,29 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge;
import eu.mhsl.minenet.minigames.world.generator.featureEnriched.ValeGenerator;
import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
import net.minestom.server.instance.block.Block;
public class FastbridgeChunkgenerator extends BaseGenerator {
public FastbridgeChunkgenerator() {
this.addMixIn(unit -> {
if (unit.absoluteStart().chunkZ() % 2 == 0) {
unit.modifier().fill(Block.BARRIER);
return;
}
if (unit.absoluteStart().chunkX() != 1 && unit.absoluteStart().chunkX() != 3) return;
for (int x = 5; x <= 10; x++){
for (int z = 5; z <= 10; z++){
unit.modifier().setRelative(x, 64, z, unit.absoluteStart().chunkX() == 3 ? Block.GOLD_BLOCK : Block.GRASS_BLOCK);
}
}
});
ValeGenerator vale = new ValeGenerator();
vale.setXShiftMultiplier(integer -> 0.5d);
vale.setHeightNoiseMultiplier(integer -> 2);
vale.setXShiftOffset(integer -> 40d);
this.addMixIn(vale);
}
}

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@@ -0,0 +1,33 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class FastbridgeFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_Fastbridge#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_Fastbridge#description");
}
@Override
public Material symbol() {
return Material.WHITE_WOOL;
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new Fastbridge().setParent(parent);
}
}

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@@ -22,6 +22,11 @@ public class HighGroundFactory implements GameFactory {
return TranslatedComponent.byId("game_Highground#description");
}
@Override
public Material symbol() {
return Material.GOLDEN_HELMET;
}
@Override
public ConfigManager configuration() {
return new ConfigManager()

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@@ -21,6 +21,11 @@ public class SumoFactory implements GameFactory {
return TranslatedComponent.byId("game_Sumo#description");
}
@Override
public Material symbol() {
return Material.SLIME_BALL;
}
@Override
public ConfigManager configuration() {
return new ConfigManager()

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@@ -21,6 +21,7 @@ public class ValeGenerator extends HeightTerrainGenerator {
.build();
private Function<Integer, Double> xShiftMultiplier = multiplier -> 1d;
private Function<Integer, Double> xShiftOffset = z -> 0d;
public ValeGenerator() {
setCalculateHeight(this::calculateY);
@@ -32,10 +33,14 @@ public class ValeGenerator extends HeightTerrainGenerator {
}
public int getXShiftAtZ(int z) {
return (int) ((curves.getNoise(z) * 32 + largeCurves.getNoise(z) * 64) * xShiftMultiplier.apply(z));
return (int) ((curves.getNoise(z) * 32 + largeCurves.getNoise(z) * 64) * xShiftMultiplier.apply(z) + xShiftOffset.apply(z));
}
public void setXShiftMultiplier(Function<Integer, Double> xShiftMultiplier) {
this.xShiftMultiplier = xShiftMultiplier;
}
public void setXShiftOffset(Function<Integer, Double> xShiftOffset) {
this.xShiftOffset = xShiftOffset;
}
}

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@@ -139,3 +139,7 @@ description;Knock your enemies off and stay on top!;Versuche deinen Gegner von d
ns:game_Highground#;;
name;Highground;Hochburg
description;Stay on the high ground to win!;Bleibe solange wie möglich auf der Hochburg, um zu gewinnen!
;;
ns:game_Fastbridge#;;
name;Fastbridge;Fastbridge
description;Speedbridge to the other platform. The first one there wins!;Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt!
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