moved shooting mechanic to ShootingTower, added money

This commit is contained in:
Lars Neuhaus 2025-04-13 16:12:08 +02:00
parent 867bee1c5a
commit e3068be160
7 changed files with 173 additions and 77 deletions

View File

@ -30,6 +30,11 @@ public class Towerdefense extends StatelessGame {
Material.ZOMBIE_SPAWN_EGG, ZombieTower.class,
Material.BLAZE_SPAWN_EGG, BlazeTower.class
);
private final Map<Class<? extends Tower>, Integer> prices = Map.of(
ZombieTower.class, 5,
SkeletonTower.class, 10,
BlazeTower.class, 15
);
private static final int pathLength = 10;
@ -96,6 +101,10 @@ public class Towerdefense extends StatelessGame {
return false;
}
public Map<Class<? extends Tower>, Integer> getPrices() {
return this.prices;
}
public Map<Material, Class<? extends Tower>> getAvailableTowers() {
return this.availableTowers;
}

View File

@ -6,33 +6,39 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towe
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.util.CommonEventHandles;
import net.minestom.server.MinecraftServer;
import net.minestom.server.collision.Aerodynamics;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.*;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.entity.damage.DamageType;
import net.minestom.server.event.entity.EntityDeathEvent;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithBlockEvent;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithEntityEvent;
import net.minestom.server.event.inventory.InventoryPreClickEvent;
import net.minestom.server.event.item.ItemDropEvent;
import net.minestom.server.event.player.PlayerEntityInteractEvent;
import net.minestom.server.event.player.PlayerSwapItemEvent;
import net.minestom.server.event.player.PlayerTickEvent;
import net.minestom.server.event.player.PlayerUseItemEvent;
import net.minestom.server.event.player.*;
import net.minestom.server.instance.InstanceContainer;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.Nullable;
import java.time.Duration;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class TowerdefenseRoom extends InstanceContainer {
private final static int reach = 30;
private long lastPlayerAttack = 0;
private final Player player;
private final Towerdefense game;
private final List<EntityCreature> enemies = new ArrayList<>();
private final List<Tower> towers = new ArrayList<>();
private final Entity cursor;
private int money = 1000;
public TowerdefenseRoom(Player player, Towerdefense game) {
super(UUID.randomUUID(), Dimension.OVERWORLD.key);
@ -41,8 +47,11 @@ public class TowerdefenseRoom extends InstanceContainer {
this.game = game;
this.player.setGameMode(GameMode.ADVENTURE);
this.player.setAllowFlying(true);
this.player.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).setBaseValue(200);
this.addMoney(0);
this.player.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).setBaseValue(reach);
this.player.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).setBaseValue(reach);
this.player.getInventory().addItemStack(ItemStack.of(Material.SPECTRAL_ARROW));
this.game.getAvailableTowers().keySet().forEach(material -> this.player.getInventory().addItemStack(ItemStack.of(material)));
this.setGenerator(new MazeGenerator());
@ -58,15 +67,55 @@ public class TowerdefenseRoom extends InstanceContainer {
this.enemies.remove(enemy);
})
.addListener(PlayerTickEvent.class, this::setCursorPosition)
.addListener(PlayerUseItemEvent.class, event -> this.setTower(event.getItemStack().material()))
.addListener(PlayerEntityInteractEvent.class, event -> this.setTower(event.getPlayer().getItemInMainHand().material()))
.addListener(PlayerUseItemEvent.class, event -> this.useItem())
.addListener(PlayerUseItemOnBlockEvent.class, event -> this.useItem())
.addListener(PlayerEntityInteractEvent.class, event -> this.useItem())
.addListener(PlayerHandAnimationEvent.class, event -> this.useItem())
.addListener(ItemDropEvent.class, CommonEventHandles::cancel)
.addListener(InventoryPreClickEvent.class, CommonEventHandles::cancel)
.addListener(PlayerSwapItemEvent.class, CommonEventHandles::cancel);
}
private void setTower(Material usedMaterial) {
if(!this.canPlaceTower()) return;
private void useItem() {
if(this.player.getItemInMainHand().material().equals(Material.SPECTRAL_ARROW)) {
this.playerAttack();
return;
}
this.placeTower();
}
private void playerAttack() {
if(this.lastPlayerAttack > System.currentTimeMillis()-200) return;
Player p = this.player;
this.lastPlayerAttack = System.currentTimeMillis();
EntityProjectile projectile = new EntityProjectile(p, EntityType.SPECTRAL_ARROW);
projectile.setView(p.getPosition().yaw(), p.getPosition().pitch());
projectile.setNoGravity(true);
projectile.setAerodynamics(new Aerodynamics(0, 1, 0));
Vec projectileVelocity = p.getPosition().direction().normalize().mul(20);
projectile.setVelocity(projectileVelocity);
projectile.scheduleRemove(Duration.ofSeconds(5));
projectile.setInstance(this, p.getPosition().add(0, p.getEyeHeight(), 0));
projectile.eventNode()
.addListener(ProjectileCollideWithEntityEvent.class, hitEvent -> {
if(!(hitEvent.getTarget() instanceof EntityCreature target)) return;
if(!this.getEnemies().stream().filter(entityCreature -> !entityCreature.isDead()).toList().contains(target)) return;
target.damage(DamageType.PLAYER_ATTACK, 0.1f);
if(target.isDead()) this.addMoney((int) target.getAttribute(Attribute.MAX_HEALTH).getBaseValue());
projectile.remove();
})
.addListener(ProjectileCollideWithBlockEvent.class, collisionEvent -> projectile.remove());
}
public void addMoney(int amount) {
this.money += amount;
this.player.setLevel(this.money);
}
private void placeTower() {
Material usedMaterial = this.player.getItemInMainHand().material();
if(!this.canPlaceTower(usedMaterial)) return;
try {
Tower tower = this.game.getAvailableTowers().entrySet().stream()
.filter(materialClassEntry -> materialClassEntry.getKey().equals(usedMaterial))
@ -82,20 +131,24 @@ public class TowerdefenseRoom extends InstanceContainer {
}
}
public List<EntityCreature> getEnemies() {
return this.enemies;
}
private void setCursorPosition(PlayerTickEvent event) {
Point newPosition = this.player.getTargetBlockPosition(20);
Point newPosition = this.player.getTargetBlockPosition(reach);
if(newPosition == null) return;
newPosition = newPosition.add(0.5,1,0.5);
this.cursor.teleport(new Pos(newPosition));
this.cursor.setInvisible(!this.canPlaceTower());
this.cursor.setInvisible(!(this.canPlaceTower((Material) null) && this.game.getAvailableTowers().containsKey(this.player.getItemInMainHand().material())));
}
private boolean canPlaceTower() {
return this.getBlock(this.cursor.getPosition().sub(0, 1, 0)).equals(Block.BLACK_WOOL);
private boolean canPlaceTower(@Nullable Material usedMaterial) {
if(usedMaterial == null) return this.canPlaceTower((Class<Tower>) null);
return this.canPlaceTower(this.game.getAvailableTowers().get(usedMaterial));
}
private boolean canPlaceTower(@Nullable Class<? extends Tower> towerClass) {
boolean blockAllowed = this.getBlock(this.cursor.getPosition().sub(0, 1, 0)).equals(Block.BLACK_WOOL);
if(towerClass == null) return blockAllowed;
boolean enoughMoney = this.money > this.game.getPrices().get(towerClass);
return blockAllowed && enoughMoney;
}
void startWave(List<GroupFactory> enemyGroups) {
@ -108,10 +161,6 @@ public class TowerdefenseRoom extends InstanceContainer {
this.changeEnemyGoal(enemy, 0);
}
public Towerdefense getGame() {
return this.game;
}
private void changeEnemyGoal(EntityCreature enemy, int positionIndex) {
if(positionIndex == this.game.getMazePath().size()-1) {
this.enemies.remove(enemy);
@ -121,4 +170,12 @@ public class TowerdefenseRoom extends InstanceContainer {
}
enemy.getNavigator().setPathTo(this.game.getMazePath().get(positionIndex+1), 0.6, () -> this.changeEnemyGoal(enemy, positionIndex+1));
}
public Towerdefense getGame() {
return this.game;
}
public List<EntityCreature> getEnemies() {
return this.enemies;
}
}

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@ -3,13 +3,14 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.tow
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
public class BlazeTower extends Tower {
public class BlazeTower extends ShootingTower {
public BlazeTower() {
super(EntityType.BLAZE, 2, 1, 20);
super(EntityType.BLAZE, 1, 1, 20);
}
@Override
protected void attack(EntityCreature enemy) {
this.swingMainHand();
this.shootProjectile(enemy, EntityType.FIREBALL, 2, 0);
}
}

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@ -0,0 +1,62 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.collision.Aerodynamics;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityProjectile;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithBlockEvent;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithEntityEvent;
import org.jetbrains.annotations.NotNull;
import java.time.Duration;
public abstract class ShootingTower extends Tower {
public ShootingTower(@NotNull EntityType entityType, int damage, double attacksPerSecond, int range) {
super(entityType, damage, attacksPerSecond, range);
}
protected void shootProjectile(EntityCreature enemy, EntityType projectileType, double power, double spread) {
EntityProjectile projectile = new EntityProjectile(this, projectileType);
projectile.setView(this.getPosition().yaw(), this.getPosition().pitch());
projectile.setNoGravity(true);
projectile.setAerodynamics(new Aerodynamics(0, 1, 0));
Pos startingPoint = this.getPosition().add(0, this.getEyeHeight(), 0);
double enemySpeed = enemy.getAttribute(Attribute.MOVEMENT_SPEED).getBaseValue() / 0.05;
Point enemyGoal = enemy.getNavigator().getGoalPosition();
if(enemyGoal == null) enemyGoal = enemy.getPosition();
Pos enemyPosition = enemy.getPosition();
Vec enemyMovement = Vec.fromPoint(enemyGoal.sub(enemyPosition)).normalize().mul(enemySpeed);
// just an approximation, not calculated correctly:
double projectileSpeed = 20 * power;
double enemyTowerDistance = startingPoint.distance(enemyPosition);
double estimatedFlightTime = (enemyTowerDistance / projectileSpeed);
Pos targetPosition = enemyPosition.add(enemyMovement.mul(estimatedFlightTime)).withY(enemyPosition.y()+enemy.getEyeHeight());
projectile.shoot(targetPosition, power, spread);
projectile.scheduleRemove(Duration.ofSeconds(5));
projectile.setInstance(this.getInstance(), startingPoint);
projectile.eventNode()
.addListener(ProjectileCollideWithEntityEvent.class, event -> {
if(!(event.getTarget() instanceof EntityCreature target)) return;
if(!this.getRoomInstance().getEnemies().contains(target)) return;
this.causeDamage(target);
this.onProjectileHit(target);
projectile.remove();
})
.addListener(ProjectileCollideWithBlockEvent.class, event -> projectile.remove());
}
protected void onProjectileHit(EntityCreature enemy) {
}
@Override
protected void attack(EntityCreature enemy) {
this.shootProjectile(enemy, EntityType.ARROW, 2, 0);
}
}

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@ -5,7 +5,7 @@ import net.minestom.server.entity.EntityType;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
public class SkeletonTower extends Tower {
public class SkeletonTower extends ShootingTower {
public SkeletonTower() {
super(EntityType.SKELETON, 1, 3, 15);
this.setItemInMainHand(ItemStack.of(Material.BOW));
@ -13,6 +13,7 @@ public class SkeletonTower extends Tower {
@Override
protected void attack(EntityCreature enemy) {
this.swingMainHand();
this.shootProjectile(enemy, EntityType.ARROW, 2, 0);
}

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@ -2,21 +2,15 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.tow
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.TowerdefenseRoom;
import net.minestom.server.MinecraftServer;
import net.minestom.server.collision.Aerodynamics;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.*;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.entity.damage.DamageType;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithBlockEvent;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithEntityEvent;
import net.minestom.server.timer.Task;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.time.Duration;
import java.util.List;
import java.util.stream.Stream;
@ -50,14 +44,14 @@ public abstract class Tower extends EntityCreature {
protected float damage;
protected int range;
protected TaskSchedule attackDelay;
private final Task shootTask;
private final Task attackTask;
public Tower(@NotNull EntityType entityType, int damage, double attacksPerSecond, int range) {
super(entityType);
this.damage = (float) damage / damageDivider;
this.range = range;
this.attackDelay = TaskSchedule.millis((long) (1000/attacksPerSecond));
this.shootTask = MinecraftServer.getSchedulerManager().scheduleTask(() -> {
this.attackTask = MinecraftServer.getSchedulerManager().scheduleTask(() -> {
EntityCreature nextEnemy = this.getNextEnemy();
if(nextEnemy == null) return this.attackDelay;
this.lookAt(nextEnemy);
@ -66,44 +60,10 @@ public abstract class Tower extends EntityCreature {
}, TaskSchedule.immediate());
}
protected void shootProjectile(EntityCreature enemy, EntityType projectileType, double power, double spread) {
EntityProjectile projectile = new EntityProjectile(this, projectileType);
projectile.setView(this.getPosition().yaw(), this.getPosition().pitch());
projectile.setNoGravity(true);
projectile.setAerodynamics(new Aerodynamics(0, 1, 0));
Pos startingPoint = this.getPosition().add(0, this.getEyeHeight(), 0);
double enemySpeed = enemy.getAttribute(Attribute.MOVEMENT_SPEED).getBaseValue() / 0.05;
Point enemyGoal = enemy.getNavigator().getGoalPosition();
if(enemyGoal == null) enemyGoal = enemy.getPosition();
Pos enemyPosition = enemy.getPosition();
Vec enemyMovement = Vec.fromPoint(enemyGoal.sub(enemyPosition)).normalize().mul(enemySpeed);
// just an approximation, not calculated correctly:
double projectileSpeed = 20 * power;
double enemyTowerDistance = startingPoint.distance(enemyPosition);
double estimatedFlightTime = (enemyTowerDistance / projectileSpeed);
Pos targetPosition = enemyPosition.add(enemyMovement.mul(estimatedFlightTime)).withY(enemyPosition.y()+enemy.getEyeHeight());
projectile.shoot(targetPosition, power, spread);
projectile.scheduleRemove(Duration.ofSeconds(5));
projectile.setInstance(this.getInstance(), startingPoint);
projectile.eventNode()
.addListener(ProjectileCollideWithEntityEvent.class, event -> {
if(!(event.getTarget() instanceof EntityCreature target)) return;
if(!this.getRoomInstance().getEnemies().contains(target)) return;
target.damage(DamageType.PLAYER_ATTACK, this.damage);
this.onProjectileHit(target);
projectile.remove();
})
.addListener(ProjectileCollideWithBlockEvent.class, event -> projectile.remove());
}
protected void onProjectileHit(EntityCreature enemy) {
}
protected TowerdefenseRoom getRoomInstance() {
return (TowerdefenseRoom) this.getInstance();
@Override
protected void remove(boolean permanent) {
this.attackTask.cancel();
super.remove(permanent);
}
private @Nullable EntityCreature getNextEnemy() {
@ -140,10 +100,17 @@ public abstract class Tower extends EntityCreature {
};
}
@Override
protected void remove(boolean permanent) {
this.shootTask.cancel();
super.remove(permanent);
protected TowerdefenseRoom getRoomInstance() {
return (TowerdefenseRoom) this.getInstance();
}
protected void causeDamage(EntityCreature enemy) {
this.causeDamage(enemy, this.damage);
}
protected void causeDamage(EntityCreature enemy, float amount) {
enemy.damage(DamageType.PLAYER_ATTACK, amount);
if(enemy.isDead()) this.getRoomInstance().addMoney((int) enemy.getAttribute(Attribute.MAX_HEALTH).getBaseValue());
}
protected abstract void attack(EntityCreature enemy);

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@ -2,19 +2,18 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.tow
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.damage.DamageType;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
public class ZombieTower extends Tower {
public ZombieTower() {
super(EntityType.ZOMBIE, 3, 0.7, 4);
super(EntityType.ZOMBIE, 2, 0.7, 4);
this.setItemInMainHand(ItemStack.of(Material.IRON_SWORD));
}
@Override
protected void attack(EntityCreature enemy) {
this.swingMainHand();
enemy.damage(DamageType.PLAYER_ATTACK, this.damage);
this.causeDamage(enemy);
}
}