updated pvp, refactored some old code, removed transfer instance
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@@ -28,7 +28,7 @@ public class AddEntityToInstanceEventListener implements EventListener<AddEntity
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PacketUtil.resendPlayerList(p);
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p.addEffect(new Potion(PotionEffect.BLINDNESS, (byte) 1, 20)); //TODO Uncomment, currently buggy causes disconnect see https://github.com/Minestom/Minestom/discussions/1302
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p.addEffect(new Potion(PotionEffect.BLINDNESS, (byte) 1, 20));
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}
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return Result.SUCCESS;
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@@ -3,16 +3,13 @@ package eu.mhsl.minenet.minigames.handler.global;
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import eu.mhsl.minenet.minigames.Main;
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import eu.mhsl.minenet.minigames.api.QueuedPlayerRooms;
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import eu.mhsl.minenet.minigames.instance.room.Room;
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import eu.mhsl.minenet.minigames.instance.transfer.Transfer;
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import eu.mhsl.minenet.minigames.skin.SkinCache;
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import eu.mhsl.minenet.minigames.util.MoveInstance;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Player;
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import eu.mhsl.minenet.minigames.instance.hub.Hub;
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import net.minestom.server.event.EventListener;
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import net.minestom.server.event.player.AsyncPlayerConfigurationEvent;
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import net.minestom.server.permission.Permission;
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import net.minestom.server.timer.TaskSchedule;
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import org.jetbrains.annotations.NotNull;
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import org.spongepowered.configurate.serialize.SerializationException;
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@@ -30,22 +27,17 @@ public class PlayerLoginHandler implements EventListener<AsyncPlayerConfiguratio
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public @NotNull Result run(@NotNull AsyncPlayerConfigurationEvent event) {
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Player p = event.getPlayer();
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Transfer transferInstance = new Transfer();
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p.setRespawnPoint(transferInstance.getSpawn());
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event.setSpawningInstance(transferInstance);
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event.setSpawningInstance(Hub.INSTANCE);
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p.setRespawnPoint(Hub.INSTANCE.getSpawn());
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UUID pushQueue = QueuedPlayerRooms.pullQueue(event.getPlayer().getUuid());
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MinecraftServer.getSchedulerManager().scheduleTask(
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() -> {
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if(pushQueue != null) {
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Room.setRoom(p, Room.getRoom(pushQueue).orElseThrow());
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} else {
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MoveInstance.move(p, Hub.INSTANCE);
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}
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},
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TaskSchedule.seconds(5),
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TaskSchedule.stop()
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MinecraftServer.getSchedulerManager().scheduleNextTick(
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() -> {
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if(pushQueue != null) {
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Room.setRoom(p, Room.getRoom(pushQueue).orElseThrow());
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}
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}
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);
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SkinCache.applySkin(p);
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