added BlockBattle
This commit is contained in:
@@ -5,6 +5,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRain
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle.BlockBattleFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
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@@ -48,7 +49,8 @@ public enum GameList {
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BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
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SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP),
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BOATRACE(new BoatRaceFactory(), GameType.OTHER),
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PILLARS(new PillarsFactory(), GameType.PROTOTYPE);
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PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
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BLOCKBATTLE(new BlockBattleFactory(), GameType.PROTOTYPE);
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private final GameFactory factory;
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private final GameType type;
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@@ -0,0 +1,211 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.NoScore;
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import io.github.togar2.pvp.events.FinalAttackEvent;
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import io.github.togar2.pvp.feature.CombatFeatures;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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import java.util.Map;
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import java.util.WeakHashMap;
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import java.util.concurrent.CompletableFuture;
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public class BlockBattle extends StatelessGame {
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private final Team teamBlue = new Team(new Pos(0,101,20).add(0.5), Team.Color.BLUE);
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private final Team teamRed = new Team(new Pos(0, 101, -20).add(0.5), Team.Color.RED);
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private final Map<Player, Team> teams = new WeakHashMap<>();
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public BlockBattle() {
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super(Dimension.THE_END.key, "Block Battle", new NoScore());
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this.eventNode().addChild(
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CombatFeatures.empty()
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.add(CombatFeatures.VANILLA_ATTACK)
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.add(CombatFeatures.VANILLA_DAMAGE)
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.add(CombatFeatures.VANILLA_KNOCKBACK)
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.build().createNode()
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);
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true);
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finalAttackEvent.setBaseDamage(0);
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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});
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}
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@Override
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protected void onLoad(@NotNull CompletableFuture<Void> callback) {
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this.generateWorld();
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}
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@Override
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protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
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Pos posGoldBlock = new Pos(playerBlockPlaceEvent.getBlockPosition()).sub(0, 1, 0);
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Block goldBlock = playerBlockPlaceEvent.getInstance().getBlock(posGoldBlock);
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if(goldBlock == Block.GOLD_BLOCK)
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playerBlockPlaceEvent.setCancelled(false);
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else
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playerBlockPlaceEvent.setCancelled(true);
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playerBlockPlaceEvent.getInstance().scheduler().scheduleNextTick(() -> {
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Pos middle = new Pos(0, 101, 0);
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boolean validBlue = true;
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boolean validRed = true;
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for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
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for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
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if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.BLUE_WOOL) {
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validBlue = false;
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break;
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}
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}
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if(!validBlue)
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break;
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}
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for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
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for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
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if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.RED_WOOL) {
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validRed = false;
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break;
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}
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}
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if(!validRed)
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break;
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}
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if(validBlue) {
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super.stop();
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System.out.println("blau");
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}
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if(validRed) {
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super.stop();
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System.out.println("rot");
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}
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});
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}
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@Override
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protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {
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final Block[] blockCantBreakList = new Block[] {
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Block.YELLOW_CONCRETE_POWDER,
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Block.GOLD_BLOCK,
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Block.BLUE_CONCRETE_POWDER,
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Block.BLUE_CONCRETE,
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Block.BLUE_STAINED_GLASS,
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Block.RED_CONCRETE_POWDER,
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Block.RED_CONCRETE,
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Block.RED_STAINED_GLASS
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};
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for(int i = 0; i < blockCantBreakList.length; i++) {
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if(playerBlockBreakEvent.getBlock().equals(blockCantBreakList[i]))
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playerBlockBreakEvent.setCancelled(true);
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}
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}
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@Override
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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if(playerMoveEvent.getNewPosition().y() < 75) {
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var player = playerMoveEvent.getPlayer();
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if(this.isBeforeBeginning) {
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player.teleport(this.getSpawn());
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} else {
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player.teleport(this.teams.get(player).getSpawnPosition());
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}
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player.getInventory().clear();
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if(this.teams.get(player).getColor() == Team.Color.RED) {
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ItemStack item = ItemStack.of(Material.RED_WOOL);
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player.getInventory().addItemStack(item);
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}
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if(this.teams.get(player).getColor() == Team.Color.BLUE) {
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ItemStack item = ItemStack.of(Material.BLUE_WOOL);
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player.getInventory().addItemStack(item);
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}
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}
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}
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@Override
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protected void onStart() {
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this.setTeams();
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this.getPlayers().forEach(player -> {
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player.setGameMode(GameMode.SURVIVAL);
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player.teleport(this.teams.get(player).getSpawnPosition());
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if(this.teams.get(player).getColor() == Team.Color.RED) {
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ItemStack item = ItemStack.of(Material.RED_WOOL);
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player.getInventory().addItemStack(item);
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}
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if(this.teams.get(player).getColor() == Team.Color.BLUE) {
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ItemStack item = ItemStack.of(Material.BLUE_WOOL);
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player.getInventory().addItemStack(item);
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}
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});
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}
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private void generatePlatform(Pos center, Block inner, Block outer) {
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for(int x = center.blockX()-2; x < center.blockX()+3; x++) {
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for(int z = center.blockZ()-2; z < center.blockZ()+3; z++) {
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this.setBlock(x, center.blockY(), z, outer);
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}
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}
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for(int x = center.blockX()-1; x < center.blockX()+2; x++) {
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for(int z = center.blockZ()-1; z < center.blockZ()+2; z++) {
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this.setBlock(x, center.blockY(), z, inner);
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}
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}
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}
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private void generateWorld() {
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this.generatePlatform(new Pos(0, 100, 0), Block.GOLD_BLOCK, Block.YELLOW_CONCRETE_POWDER);
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this.generatePlatform(new Pos(0, 101, 0), Block.AIR, Block.YELLOW_CONCRETE_POWDER);
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this.generatePlatform(new Pos(0, 100, 20), Block.BLUE_CONCRETE, Block.BLUE_CONCRETE_POWDER);
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this.generatePlatform(new Pos(0, 100, -20), Block.RED_CONCRETE, Block.RED_CONCRETE_POWDER);
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this.generatePlatform(new Pos(-5, 101, -14), Block.RED_STAINED_GLASS, Block.AIR);
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this.generatePlatform(new Pos(5, 101, 14), Block.BLUE_STAINED_GLASS, Block.AIR);
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this.setBlock(new Pos(2, 102, -9), Block.RED_STAINED_GLASS);
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this.setBlock(new Pos(-1, 103, -9), Block.RED_STAINED_GLASS);
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this.setBlock(new Pos(-2, 104, -6), Block.RED_STAINED_GLASS);
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this.setBlock(new Pos(-5, 103, -7), Block.RED_STAINED_GLASS);
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this.setBlock(new Pos(-7, 102, -10), Block.RED_STAINED_GLASS);
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this.setBlock(new Pos(3, 102, -12), Block.RED_STAINED_GLASS);
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this.setBlock(new Pos(5, 101, -15), Block.RED_STAINED_GLASS);
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this.setBlock(new Pos(-5, 101, 15), Block.BLUE_STAINED_GLASS);
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this.setBlock(new Pos(-3, 102, 12), Block.BLUE_STAINED_GLASS);
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this.setBlock(new Pos(-2, 102, 9), Block.BLUE_STAINED_GLASS);
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this.setBlock(new Pos(1, 103, 9), Block.BLUE_STAINED_GLASS);
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this.setBlock(new Pos(2, 104, 6), Block.BLUE_STAINED_GLASS);
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this.setBlock(new Pos(5, 103, 7), Block.BLUE_STAINED_GLASS);
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this.setBlock(new Pos(7, 102, 10), Block.BLUE_STAINED_GLASS);
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}
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private void setTeams() {
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List<Player> players = this.getPlayers().stream().toList();
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int halfPlayers = players.size()/2;
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players.subList(0, halfPlayers).forEach(player -> this.teams.put(player, this.teamBlue));
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players.subList(halfPlayers, players.size()).forEach(player -> this.teams.put(player, this.teamRed));
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}
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@Override
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public Pos getSpawn() {
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return new Pos(0, 101, 0).add(0.5);
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}
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}
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@@ -0,0 +1,32 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
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import eu.mhsl.minenet.minigames.instance.game.Game;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
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import eu.mhsl.minenet.minigames.instance.room.Room;
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import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
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import net.minestom.server.item.Material;
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import java.util.Map;
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public class BlockBattleFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("game_BlockBattle#name");
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_BlockBattle#description");
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}
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@Override
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public Material symbol() {
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return Material.GREEN_CONCRETE;
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}
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@Override
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public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
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return new BlockBattle().setParent(parent);
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}
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}
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@@ -0,0 +1,25 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
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import net.minestom.server.coordinate.Pos;
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public class Team {
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public enum Color {
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RED,
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BLUE
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}
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private final Pos spawnPosition;
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private final Color color;
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public Team(Pos spawnPosition, Color color) {
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this.spawnPosition = spawnPosition;
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this.color = color;
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}
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public Pos getSpawnPosition() {
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return this.spawnPosition;
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}
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public Color getColor() {
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return this.color;
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}
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}
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@@ -15,9 +15,14 @@ public class PillarsFactory implements GameFactory {
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return TranslatedComponent.byId("game_Pillars#name");
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_Pillars#description");
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}
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@Override
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public Material symbol() {
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return Material.BEDROCK;
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return Material.BEDROCK;
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}
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@Override
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@@ -177,3 +177,6 @@ description;;
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;;
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ns:game_Pillars#;;
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name;Pillars;Pillars
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;;
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ns:game_BlockBattle#;;
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name;Block Battle;Block Battle
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Reference in New Issue
Block a user