Polished TrafficLightRace
This commit is contained in:
parent
16cf29a590
commit
b9b683dcde
@ -52,12 +52,13 @@ public abstract class Game extends MineNetInstance implements Spawnable {
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try {
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Game game = factory.manufacture(options);
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Room.getRoom(owner).orElseThrow().moveMembersToGame(game);
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game.load();
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Room.getRoom(owner).orElseThrow().moveMembersToGame(game);
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} catch (Exception e) {
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new ChatMessage(Icon.ERROR).appendStatic("Instance crashed:" + e.getMessage()).send(owner);
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e.printStackTrace();
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new ChatMessage(Icon.ERROR).appendStatic("Instance crashed: " + e.getMessage()).send(owner);
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MinecraftServer.getSchedulerManager().scheduleNextTick(() -> Room.getRoom(owner).orElseThrow().moveMembersToRoomLobby());
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e.printStackTrace(System.err);
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}
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}
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@ -4,6 +4,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.message.type.ActionBarMessage;
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import eu.mhsl.minenet.minigames.score.FirstWinsScore;
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import eu.mhsl.minenet.minigames.util.BatchUtil;
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import eu.mhsl.minenet.minigames.util.CommonProperties;
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import eu.mhsl.minenet.minigames.util.Intersect;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.world.generator.BlockPallet;
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@ -25,9 +26,9 @@ import java.util.concurrent.CompletableFuture;
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class Minerun extends StatelessGame {
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private int minePercentage;
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private int width;
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private int length;
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private final int minePercentage;
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private final int width;
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private final int length;
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private final int preRun = 5;
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private final int afterMines = 2;
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@ -35,7 +36,7 @@ class Minerun extends StatelessGame {
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public Minerun(int width, int length, int minePercentage) {
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super(Dimension.THE_END.DIMENSION, "Minerun", new FirstWinsScore());
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setGenerator(new SquareTerrainGenerator(width, length + preRun + afterFinishLine, true));
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setGenerator(new SquareTerrainGenerator(width, length + preRun + afterFinishLine).withPlate(50));
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this.width = width;
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this.length = length;
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@ -58,17 +59,10 @@ class Minerun extends StatelessGame {
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}
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}
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Map<String, String> properties = new HashMap<>() {
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{
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put("west", "true");
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put("east", "true");
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}
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};
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for(int x = 0; x <= width; x++) {
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batch.setBlock(x, 49, spawnToFinishLine, Block.GOLD_BLOCK);
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batch.setBlock(x, 49, preRun, Block.GOLD_BLOCK);
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batch.setBlock(x, 50, preRun, Block.OAK_FENCE.withProperties(properties));
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batch.setBlock(x, 50, preRun, Block.OAK_FENCE.withProperties(CommonProperties.fenceEastWest));
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}
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BatchUtil.loadAndApplyBatch(batch, this, () -> callback.complete(null));
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}
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@ -116,6 +110,6 @@ class Minerun extends StatelessGame {
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@Override
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public Pos getSpawn() {
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return new Pos(width/2, 50, 3);
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return new Pos((double) width /2, 50, 3);
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}
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}
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@ -8,8 +8,8 @@ import java.util.Random;
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enum LightPhase {
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RED(Material.RED_WOOL, 1000, 5000),
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YELLOW(Material.YELLOW_WOOL, 1000, 2000),
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GREEN(Material.GREEN_WOOL, 1000, 5000);
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YELLOW(Material.YELLOW_WOOL, 500, 1500),
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GREEN(Material.GREEN_WOOL, 2000, 5000);
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public final ItemStack item;
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private final int minDuration;
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@ -1,51 +1,141 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.trafficlightrace;
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import de.articdive.jnoise.JNoise;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.FirstWinsScore;
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import eu.mhsl.minenet.minigames.util.BatchUtil;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.util.CommonProperties;
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import eu.mhsl.minenet.minigames.world.generator.BlockPallet;
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import eu.mhsl.minenet.minigames.world.generator.terrain.SquareTerrainGenerator;
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import net.kyori.adventure.sound.Sound;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.coordinate.Vec;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.instance.batch.AbsoluteBlockBatch;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.sound.SoundEvent;
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import net.minestom.server.timer.ExecutionType;
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import net.minestom.server.timer.TaskSchedule;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.Consumer;
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class TrafficLightRace extends StatelessGame {
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private LightPhase phase = LightPhase.RED;
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private int phaseCounter = 1;
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private int phaseCounter = 0;
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public TrafficLightRace() {
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private final int width;
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private final int length;
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private final int preRun = 10;
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private final int afterRun = 10;
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private final List<Pos> trafficLights = new ArrayList<>();
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public TrafficLightRace(int width, int length) {
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super(Dimension.THE_END.DIMENSION, "Ampelrennen", new FirstWinsScore());
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this.width = width;
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this.length = length;
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setGenerator(
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new SquareTerrainGenerator(width, length + preRun + afterRun)
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.withPlate(50)
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.withBorders()
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);
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}
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@Override
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protected void onLoad(@NotNull CompletableFuture<Void> callback) {
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final JNoise slowBatches = JNoise.newBuilder()
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.fastSimplex()
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.setSeed(rnd.nextLong())
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.setFrequency(0.1)
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.build();
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AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
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for (int x = -10; x <= 10; x++) {
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for (int z = 0; z <= 100; z++) {
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batch.setBlock(x, 5, z, super.rnd.nextInt(0, 100) > 90 ? Block.SOUL_SAND : Block.BLACK_CONCRETE_POWDER);
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for (int x = 0; x <= width; x++) {
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for (int z = 0; z <= preRun; z++) {
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batch.setBlock(x, 50, z, BlockPallet.GROUND.rnd());
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}
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for (int z = preRun; z <= length + preRun; z++) {
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batch.setBlock(x, 50, z, slowBatches.getNoise(x, z) > 0.6 ? Block.SOUL_SAND : BlockPallet.STREET.rnd());
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}
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for (int z = preRun + length; z <= preRun + length + afterRun; z++) {
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batch.setBlock(x, 50, z, BlockPallet.GROUND.rnd());
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}
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batch.setBlock(x, 51, preRun-1, Block.OAK_FENCE.withProperties(CommonProperties.fenceEastWest));
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batch.setBlock(x, 50, preRun + length, Block.GOLD_BLOCK);
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}
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record TrafficLightsInput(int x, int z) {}
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Consumer<TrafficLightsInput> generateTrafficLight = (input) -> {
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batch.setBlock(input.x, 51, input.z, Block.ANVIL);
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for(int y = 52; y <= 59; y++) {
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batch.setBlock(input.x, y, input.z, Block.ANDESITE_WALL);
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}
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for (int x = input.x-3; x <= input.x+3; x++) {
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batch.setBlock(x, 60, input.z, Block.SMOOTH_STONE_SLAB);
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}
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batch.setBlock(input.x-2, 59, input.z, Block.STONE_BRICK_WALL);
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trafficLights.add(new Pos(input.x-2, 58, input.z));
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trafficLights.add(new Pos(input.x-2, 57, input.z));
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batch.setBlock(input.x+2, 59, input.z, Block.STONE_BRICK_WALL);
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trafficLights.add(new Pos(input.x+2, 58, input.z));
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trafficLights.add(new Pos(input.x+2, 57, input.z));
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for (Pos trafficLight : trafficLights) {
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batch.setBlock(trafficLight, Block.WHITE_WOOL);
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}
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};
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for (int count = 0; count <= this.rnd.nextInt(1, 2); count++) {
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generateTrafficLight.accept(new TrafficLightsInput(0, this.rnd.nextInt(preRun + 10, length + preRun - 10)));
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generateTrafficLight.accept(new TrafficLightsInput(width, this.rnd.nextInt(preRun + 10, length + preRun - 10)));
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}
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if(width > 30) {
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for (int count = 0; count <= this.rnd.nextInt(1, 2); count++) {
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generateTrafficLight.accept(new TrafficLightsInput(width/2, this.rnd.nextInt(preRun, length + preRun)));
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}
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}
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generateTrafficLight.accept(new TrafficLightsInput(0, length + preRun));
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generateTrafficLight.accept(new TrafficLightsInput(width, length + preRun));
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BatchUtil.loadAndApplyBatch(batch, this, () -> callback.complete(null));
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}
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@Override
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protected void onStart() {
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AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
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for(int x = 0; x <= width; x++) {
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batch.setBlock(x, 51, preRun-1, Block.AIR);
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}
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BatchUtil.loadAndApplyBatch(batch, this, () -> playSound(Sound.sound(SoundEvent.BLOCK_WOOD_BREAK, Sound.Source.BLOCK, 1f, 1f)));
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scheduler().submitTask(() -> {
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if(!super.isRunning) return TaskSchedule.stop();
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phaseCounter++;
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if(phaseCounter >= 4) phaseCounter = 0;
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if(phaseCounter >= 3) phaseCounter = 0;
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if(phaseCounter == 0) phase = LightPhase.RED;
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if(phaseCounter == 1 || phaseCounter == 3) phase = LightPhase.YELLOW;
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if(phaseCounter == 2) phase = LightPhase.GREEN;
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if(phaseCounter == 1) phase = LightPhase.GREEN;
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if(phaseCounter == 2) phase = LightPhase.YELLOW;
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getPlayers().forEach(player -> {
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for(int i = 0; i < 9; i++) {
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@ -53,23 +143,34 @@ class TrafficLightRace extends StatelessGame {
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}
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});
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AbsoluteBlockBatch changeLightsBatch = new AbsoluteBlockBatch();
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for (Pos trafficLight : trafficLights) {
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changeLightsBatch.setBlock(trafficLight, phase.item.material().block());
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}
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BatchUtil.loadAndApplyBatch(changeLightsBatch, this, () -> {});
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return phase.taskScheduleRandomDuration();
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}, ExecutionType.SYNC);
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}
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@Override
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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super.onPlayerMove(playerMoveEvent);
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if(isBeforeBeginning) return;
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if(playerMoveEvent.getNewPosition().z() > 110) stop();
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if(phase.equals(LightPhase.RED) && playerMoveEvent.getNewPosition().z()-0.01 > playerMoveEvent.getPlayer().getPosition().z()) {
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playerMoveEvent.getPlayer().setVelocity(new Vec(0, 8, -15));
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playerMoveEvent.getPlayer().playSound(Sound.sound(SoundEvent.ENTITY_BLAZE_SHOOT, Sound.Source.PLAYER, 1f, 1f));
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}
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if(phase.equals(LightPhase.RED) && playerMoveEvent.getNewPosition().z() > playerMoveEvent.getPlayer().getPosition().z()) {
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playerMoveEvent.getPlayer().setVelocity(new Vec(0, 5, -10));
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if(playerMoveEvent.getNewPosition().z() > preRun+length) {
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getScore().insertResult(playerMoveEvent.getPlayer());
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playerMoveEvent.getPlayer().getInventory().clear();
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playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
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}
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}
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@Override
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public Pos getSpawn() {
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return new Pos(0, 6, 10);
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return new Pos((double) width/2, 51, 3);
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}
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}
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@ -4,6 +4,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
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import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
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import net.minestom.server.item.Material;
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@ -17,12 +18,14 @@ public class TrafficLightRaceFactory implements GameFactory {
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@Override
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public ConfigManager configuration() {
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return null;
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return new ConfigManager()
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.addOption(new NumericOption("width", Material.OAK_FENCE, TranslatedComponent.byId("game_TrafficlightRace#width"), 20, 30, 40))
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.addOption(new NumericOption("length", Material.BLACK_CONCRETE_POWDER, TranslatedComponent.byId("game_TrafficlightRace#length"), 50, 80, 100, 120, 150));
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}
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@Override
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public StatelessGame manufacture(Map<String, Option<?>> configuration) {
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return new TrafficLightRace();
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return new TrafficLightRace(configuration.get("width").getAsInt(), configuration.get("length").getAsInt());
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}
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@Override
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@ -123,6 +123,10 @@ public class Room extends MineNetInstance implements Spawnable {
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this.getAllMembers().forEach(player -> MoveInstance.move(player, game));
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}
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public void moveMembersToRoomLobby() {
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this.getAllMembers().forEach(player -> MoveInstance.move(player, this));
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}
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public Set<Player> getAllMembers() {
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return rooms.keySet().stream()
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.filter(player -> getRoom(player).orElse(null) == this)
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@ -30,7 +30,7 @@ public class MinigameSelectInventory extends InteractableInventory {
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setClickableItem(
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ItemStack.builder(type.getIcon())
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.displayName(type.getTitle().getAssembled(p))
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.lore(type.getDescription().getAssembled(p))
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.lore(type.getDescription().addWrap().getWrappedAssembled(p))
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.build(),
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itemAlignment.next().get(),
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itemClick -> drawGames(type)
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@ -59,7 +59,7 @@ public class MinigameSelectInventory extends InteractableInventory {
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setClickableItem(
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ItemStack.builder(gameFactory.symbol())
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.displayName(gameFactory.name().getAssembled(p))
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.lore(gameFactory.description().getAssembled(p))
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.lore(gameFactory.description().addWrap().getWrappedAssembled(p))
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.meta(metaBuilder -> metaBuilder.hideFlag(ItemHideFlag.HIDE_ATTRIBUTES))
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.build(),
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offset + itemAlignment.next().get(),
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@ -5,13 +5,18 @@ import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.ComponentLike;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.minestom.server.entity.Player;
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import org.apache.commons.text.WordUtils;
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import org.jetbrains.annotations.NotNull;
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import java.util.Arrays;
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import java.util.List;
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public class TranslatedComponent implements ComponentLike, Translatable {
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private final String mapId;
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private String result;
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private NamedTextColor color;
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private int wrap = 0;
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public static TranslatedComponent byId(String mapId) {
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return new TranslatedComponent(mapId);
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@ -27,10 +32,17 @@ public class TranslatedComponent implements ComponentLike, Translatable {
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public void assemble(Player p) {
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result = Languages.getInstance().getLanguage(p).getEntry(mapId);
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if(wrap > 0) {
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result = WordUtils.wrap(result, wrap, "\n", false);
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}
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}
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public void assemble(String language) {
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result = Languages.getInstance().getLanguage(language).getEntry(mapId);
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public TranslatedComponent addWrap() {
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return this.addWrap(30);
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}
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public TranslatedComponent addWrap(int wrap) {
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this.wrap = wrap;
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return this;
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}
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public Component getAssembled(Player p) {
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@ -38,6 +50,11 @@ public class TranslatedComponent implements ComponentLike, Translatable {
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return asComponent();
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}
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public List<Component> getWrappedAssembled(Player p) {
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this.assemble(p);
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return asWrappedComponent();
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}
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public TranslatedComponent setColor(NamedTextColor color) {
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this.color = color;
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return this;
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@ -45,10 +62,17 @@ public class TranslatedComponent implements ComponentLike, Translatable {
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@Override
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public @NotNull Component asComponent() {
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//assemble(Languages.getInstance().getLanguage(Languages.defaultLanguage).getEntry(mapId));
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return this.componentFromString(result);
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}
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public List<Component> asWrappedComponent() {
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return Arrays.stream(result.split("\n")).map(this::componentFromString).toList();
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}
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private Component componentFromString(String data) {
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if(color != null)
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return Component.text(result, color);
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return Component.text(data, color);
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else
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return Component.text(result);
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return Component.text(data);
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}
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}
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@ -0,0 +1,13 @@
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package eu.mhsl.minenet.minigames.util;
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import java.util.HashMap;
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import java.util.Map;
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public class CommonProperties {
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public static Map<String, String> fenceEastWest = new HashMap<>() {
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{
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put("west", "true");
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put("east", "true");
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}
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};
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}
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@ -11,6 +11,7 @@ public enum BlockPallet {
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WOOD(new Block[] {Block.ACACIA_WOOD, Block.BIRCH_WOOD, Block.JUNGLE_WOOD, Block.OAK_WOOD, Block.DARK_OAK_WOOD, Block.SPRUCE_WOOD}),
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STONE(new Block[] {Block.CHISELED_STONE_BRICKS, Block.STONE_BRICKS, Block.POLISHED_ANDESITE, Block.POLISHED_BLACKSTONE, Block.POLISHED_DIORITE}),
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WINTER(new Block[] {Block.SNOW_BLOCK, Block.ICE, Block.PACKED_ICE, Block.BLUE_CONCRETE, Block.SEA_LANTERN}),
|
||||
STREET(new Block[] {Block.BLACK_CONCRETE_POWDER, Block.GRAY_CONCRETE_POWDER, Block.GRAVEL, Block.BLACK_CONCRETE, Block.GRAY_CONCRETE}),
|
||||
|
||||
PRESSURE_PLATES(new Block[] {Block.ACACIA_PRESSURE_PLATE, Block.BIRCH_PRESSURE_PLATE, Block.CRIMSON_PRESSURE_PLATE, Block.JUNGLE_PRESSURE_PLATE, Block.OAK_PRESSURE_PLATE, Block.DARK_OAK_PRESSURE_PLATE, Block.HEAVY_WEIGHTED_PRESSURE_PLATE, Block.HEAVY_WEIGHTED_PRESSURE_PLATE, Block.POLISHED_BLACKSTONE_PRESSURE_PLATE, Block.SPRUCE_PRESSURE_PLATE, Block.STONE_PRESSURE_PLATE, Block.WARPED_PRESSURE_PLATE});
|
||||
|
||||
|
@ -9,6 +9,7 @@ import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
import net.minestom.server.instance.generator.GenerationUnit;
|
||||
import net.minestom.server.instance.generator.Generator;
|
||||
import net.minestom.server.world.DimensionType;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Arrays;
|
||||
@ -19,14 +20,25 @@ public class SquareTerrainGenerator implements Generator {
|
||||
|
||||
private final int width;
|
||||
private final int length;
|
||||
private int plateHeight = 0;
|
||||
private boolean withBorder = false;
|
||||
|
||||
private final boolean generatePlate;
|
||||
|
||||
public SquareTerrainGenerator(int width, int length, boolean generatePlate) {
|
||||
public SquareTerrainGenerator(int width, int length) {
|
||||
this.width = width;
|
||||
this.length = length;
|
||||
this.generatePlate = generatePlate;
|
||||
}
|
||||
|
||||
public SquareTerrainGenerator withPlate(int plateHeight) {
|
||||
this.plateHeight = plateHeight;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SquareTerrainGenerator withBorders() {
|
||||
this.withBorder = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
private final JNoise base = JNoise.newBuilder()
|
||||
.fastSimplex()
|
||||
.setSeed(rnd.nextLong())
|
||||
@ -59,22 +71,35 @@ public class SquareTerrainGenerator implements Generator {
|
||||
for (int z = 0; z < unit.size().z(); z++) {
|
||||
Point bottom = start.add(x, 0, z);
|
||||
|
||||
if(generatePlate) {
|
||||
if(plateHeight > 0) {
|
||||
if(bottom.x() <= width && bottom.x() >= 0 && bottom.z() <= length && bottom.z() >= 0) {
|
||||
unit.modifier().fill(bottom, bottom.add(1, 50, 1), BlockPallet.GROUND.rnd());
|
||||
unit.modifier().fill(bottom, bottom.add(1, plateHeight, 1), BlockPallet.GROUND.rnd());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(withBorder) {
|
||||
Runnable generateBorder = () -> unit.modifier().fill(bottom, bottom.add(1, DimensionType.OVERWORLD.getMaxY(), 1), Block.BARRIER);
|
||||
|
||||
if(bottom.z() <= length+1 && bottom.z() >= -1 && bottom.x() >= -1 && bottom.x() <= width+1) {
|
||||
if(bottom.x() == -1 || bottom.x() == width+1) {
|
||||
generateBorder.run();
|
||||
}
|
||||
if(bottom.z() == -1 || bottom.z() == length + 1) {
|
||||
generateBorder.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unit.modifier().setBlock(bottom, Block.GRASS_BLOCK);
|
||||
|
||||
synchronized (base) {
|
||||
double baseNoise = base.getNoise(bottom.x(), bottom.z());
|
||||
double possibleHeights[] = {
|
||||
minTwo(RangeMap.map(bottom.distance(new Pos(0, 0, 0)), 0, 400, -(this.width / 5), 200)) + baseNoise * 8,
|
||||
minTwo(RangeMap.map(bottom.distance(new Pos(width, 0, 0)), 0, 400, -(this.width / 5), 200)) + baseNoise * 8,
|
||||
minTwo(RangeMap.map(bottom.distance(new Pos(0, 0, length)), 0, 400, -(this.width / 5), 200)) + baseNoise * 8,
|
||||
minTwo(RangeMap.map(bottom.distance(new Pos(width, 0, length)), 0, 400, -(this.width / 5), 200)) + baseNoise * 8
|
||||
double[] possibleHeights = {
|
||||
minTwo(RangeMap.map(bottom.distance(new Pos(0, 0, 0)), 0, 400, -((double) this.width / 5), 200)) + baseNoise * 8,
|
||||
minTwo(RangeMap.map(bottom.distance(new Pos(width, 0, 0)), 0, 400, -((double) this.width / 5), 200)) + baseNoise * 8,
|
||||
minTwo(RangeMap.map(bottom.distance(new Pos(0, 0, length)), 0, 400, -((double) this.width / 5), 200)) + baseNoise * 8,
|
||||
minTwo(RangeMap.map(bottom.distance(new Pos(width, 0, length)), 0, 400, -((double) this.width / 5), 200)) + baseNoise * 8
|
||||
};
|
||||
|
||||
double currentHeight = Arrays.stream(possibleHeights).min().getAsDouble();
|
||||
|
Loading…
x
Reference in New Issue
Block a user