fixed root cause of knockback issue in high ground

This commit is contained in:
jannis committed 2026-10-28 22:07:45 +01:00
1 parent f23495ecdd
commit 9d779a4879
1 file changed
+6 -5
@@ -9,6 +9,7 @@ import io.github.togar2.pvp.events.FinalAttackEvent;
import io.github.togar2.pvp.events.PrepareAttackEvent;
import io.github.togar2.pvp.feature.CombatFeatures;
import io.github.togar2.pvp.feature.knockback.KnockbackSettings;
import net.minestom.server.ServerFlag;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Player;
import net.minestom.server.event.instance.InstanceTickEvent;
@@ -52,14 +53,14 @@ class HighGround extends StatelessGame {
this.eventNode().addListener(
EntityKnockbackEvent.class,
entityKnockbackEvent -> {
if(entityKnockbackEvent.getEntity().getVelocity().y() > 4) { entityKnockbackEvent.setCancelled(true); return; }
double tps = ServerFlag.SERVER_TICKS_PER_SECOND;
entityKnockbackEvent.setSettings(
KnockbackSettings.builder()
.horizontal(1.1)
.vertical(0)
.verticalLimit(0)
.extraHorizontal(0.5)
.extraVertical(0)
.vertical(KnockbackSettings.DEFAULT.vertical() / tps)
.verticalLimit(KnockbackSettings.DEFAULT.verticalLimit() / tps)
.extraHorizontal(KnockbackSettings.DEFAULT.extraHorizontal() / tps)
.extraVertical(KnockbackSettings.DEFAULT.extraVertical() / tps)
.build()
);
}