Merge pull request 'added BlockBreakRace' (#3) from develop-blockBreakRace into develop

Reviewed-on: #3
Reviewed-by: Lars Neuhaus <larslukasneuhaus@gmx.de>
This commit is contained in:
2025-10-05 08:03:04 +00:00
5 changed files with 194 additions and 1 deletions

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@@ -2,6 +2,7 @@ package eu.mhsl.minenet.minigames.instance.game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
@@ -38,7 +39,8 @@ public enum GameList {
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN), JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN),
SUMO(new SumoFactory(), GameType.PVP), SUMO(new SumoFactory(), GameType.PVP),
HIGHGROUND(new HighGroundFactory(), GameType.PVP), HIGHGROUND(new HighGroundFactory(), GameType.PVP),
FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER); FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER);
private final GameFactory factory; private final GameFactory factory;
private final GameType type; private final GameType type;

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@@ -0,0 +1,79 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.inventory.PlayerInventory;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull;
import java.util.List;
public class BlockBreakRace extends StatelessGame {
private int spawnCount = 0;
private final int height;
public BlockBreakRace(int height) {
super(Dimension.OVERWORLD.key, "blockBreakRace", new FirstWinsScore());
this.height = height;
this.setGenerator(new BlockBreakRaceGenerator(height));
}
@Override
protected boolean onPlayerJoin(Player p) {
PlayerInventory inv = p.getInventory();
inv.addItemStack(ItemStack.of(Material.DIAMOND_PICKAXE));
inv.addItemStack(ItemStack.of(Material.DIAMOND_AXE));
inv.addItemStack(ItemStack.of(Material.DIAMOND_SHOVEL));
return super.onPlayerJoin(p);
}
@Override
protected void onStart() {
this.getPlayers().forEach(player -> player.setGameMode(GameMode.SURVIVAL));
}
@Override
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent event) {
List<Material> allowedMaterials = List.of(Material.STONE, Material.OAK_PLANKS, Material.DIRT);
if(!allowedMaterials.contains(event.getBlock().registry().material())) event.setCancelled(true);
if(this.isBeforeBeginning) event.setCancelled(true);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
if(this.isBeforeBeginning) return;
if(playerMoveEvent.getNewPosition().y() < BlockBreakRaceGenerator.BOTTOM_Y) {
Player player = playerMoveEvent.getPlayer();
this.getScore().insertResult(player);
player.setGameMode(GameMode.SPECTATOR);
player.getInventory().clear();
}
}
@Override
public Pos getSpawn() {
int idx = this.spawnCount++;
int cols = BlockBreakRaceGenerator.ROW_OFFSETS_X.length;
int rows = BlockBreakRaceGenerator.ROW_OFFSETS_Z.length;
int perChunk = cols * rows;
int zChunk = idx / perChunk;
int gridIndex = idx % perChunk;
int xIndex = gridIndex % cols;
int zIndex = gridIndex / cols;
int localX = BlockBreakRaceGenerator.ROW_OFFSETS_X[xIndex];
int localZ = BlockBreakRaceGenerator.ROW_OFFSETS_Z[zIndex];
int absZ = (zChunk * 16) + localZ;
return new Pos(localX, BlockBreakRaceGenerator.BOTTOM_Y + this.height + 1, absZ).add(0.5);
}
}

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@@ -0,0 +1,40 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class BlockBreakRaceFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_BlockBreakRace#name");
}
@Override
public Material symbol() {
return Material.DIAMOND_PICKAXE;
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_BlockBreakRace#description");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 20, 30, 40, 50));
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new BlockBreakRace(configuration.get("height").getAsInt()).setParent(parent);
}
}

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@@ -0,0 +1,67 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
import eu.mhsl.minenet.minigames.world.generator.featureEnriched.ValeGenerator;
import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.generator.GenerationUnit;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
public class BlockBreakRaceGenerator extends BaseGenerator {
public static final int BOTTOM_Y = 50;
public final int TOP_Y;
public static final int[] ROW_OFFSETS_X = {4, 8, 12};
public static final int[] ROW_OFFSETS_Z = {4, 8, 12};
private static final Block[] FILL_BLOCKS = {
Block.STONE,
Block.DIRT,
Block.OAK_PLANKS
};
private final Random random = ThreadLocalRandom.current();
public BlockBreakRaceGenerator(int height) {
this.TOP_Y = BOTTOM_Y + height;
ValeGenerator vale = new ValeGenerator();
vale.setXShiftMultiplier(i -> 0.5d);
vale.setHeightNoiseMultiplier(i -> 2);
vale.setXShiftOffset(i -> 40d);
this.addMixIn(vale);
this.addMixIn(unit -> {
if(unit.absoluteStart().chunkX() != 0) return;
for (int localX : ROW_OFFSETS_X) {
for (int localZ : ROW_OFFSETS_Z) {
final int absZ = unit.absoluteStart().blockZ() + localZ;
this.placeTube(unit, localX, absZ);
}
}
});
}
private void placeTube(GenerationUnit unit, int x, int z) {
for (int y = BOTTOM_Y; y < this.TOP_Y; y++) {
Block fill = FILL_BLOCKS[this.random.nextInt(FILL_BLOCKS.length)];
unit.modifier().fill(
new Pos(x, y, z),
new Pos(x, y, z).add(1),
fill
);
}
for (int dx = -1; dx <= 1; dx++) {
for (int dz = -1; dz <= 1; dz++) {
if (dx == 0 && dz == 0) continue; // Zentrum überspringen
unit.modifier().fill(
new Pos(x + dx, BOTTOM_Y, z + dz),
new Pos(x + dx, this.TOP_Y + 3, z + dz).add(1),
Block.BARRIER
);
}
}
}
}

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@@ -143,3 +143,8 @@ description;Stay on the high ground to win!;Bleibe solange wie möglich auf der
ns:game_Fastbridge#;; ns:game_Fastbridge#;;
name;Fastbridge;Fastbridge name;Fastbridge;Fastbridge
description;Speedbridge to the other platform. The first one there wins!;Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt! description;Speedbridge to the other platform. The first one there wins!;Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt!
;;
ns:game_BlockBreakRace#;;
name;Block Break Race;Blockbruch-Rennen
description;Dig down through the tubes using the right tools. The first player to reach the bottom wins!;Grabe dich durch die Röhren nach unten und verwende dabei das richtige Werkzeug. Wer zuerst unten ankommt, gewinnt!
;;
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