fixed placement issues in BuildBattle and added isInArea methode to Position.java
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@@ -2,7 +2,6 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
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import net.minestom.server.coordinate.BlockVec;
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import net.minestom.server.coordinate.BlockVec;
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import net.minestom.server.coordinate.Point;
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import net.minestom.server.coordinate.Point;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerUseItemOnBlockEvent;
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import net.minestom.server.event.player.PlayerUseItemOnBlockEvent;
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