Merge pull request 'added pillars and block battle' (#10) from develop-pillars into develop
Reviewed-on: #10 Reviewed-by: Lars Neuhaus <larslukasneuhaus@gmx.de>
This commit was merged in pull request #10.
This commit is contained in:
@@ -5,6 +5,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRain
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle.BlockBattleFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
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@@ -14,6 +15,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.Fastbr
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars.PillarsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
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@@ -46,7 +48,9 @@ public enum GameList {
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FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
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BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
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SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP),
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BOATRACE(new BoatRaceFactory(), GameType.OTHER);
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BOATRACE(new BoatRaceFactory(), GameType.OTHER),
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PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
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BLOCKBATTLE(new BlockBattleFactory(), GameType.PROTOTYPE);
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private final GameFactory factory;
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private final GameType type;
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@@ -0,0 +1,207 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.FirstWinsScore;
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import eu.mhsl.minenet.minigames.util.BatchUtil;
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import io.github.togar2.pvp.events.FinalAttackEvent;
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import io.github.togar2.pvp.feature.CombatFeatures;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.instance.batch.AbsoluteBlockBatch;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import org.jetbrains.annotations.NotNull;
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import java.util.*;
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import java.util.concurrent.CompletableFuture;
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import java.util.stream.Collectors;
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public class BlockBattle extends StatelessGame {
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private final Team teamBlue = new Team(new Pos(0,101,20).add(0.5).withView(180, 0), Team.Color.BLUE);
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private final Team teamRed = new Team(new Pos(0, 101, -20).add(0.5), Team.Color.RED);
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private final int itemCount;
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private final Map<Player, Team> teams = new WeakHashMap<>();
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public BlockBattle(int itemCount) {
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super(Dimension.THE_END.key, "Block Battle", new FirstWinsScore());
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this.itemCount = itemCount;
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this.eventNode().addChild(
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CombatFeatures.empty()
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.add(CombatFeatures.VANILLA_ATTACK)
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.add(CombatFeatures.VANILLA_DAMAGE)
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.add(CombatFeatures.VANILLA_KNOCKBACK)
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.build().createNode()
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);
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true);
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finalAttackEvent.setBaseDamage(0);
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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});
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}
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@Override
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protected void onLoad(@NotNull CompletableFuture<Void> callback) {
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this.generatePlatform(new Pos(0, 100, 0), Block.GOLD_BLOCK, Block.YELLOW_CONCRETE_POWDER);
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this.generatePlatform(new Pos(0, 101, 0), Block.AIR, Block.SANDSTONE_SLAB);
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this.generatePlatform(new Pos(0, 100, 20), Block.BLUE_CONCRETE, Block.BLUE_CONCRETE_POWDER);
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this.generatePlatform(new Pos(0, 100, -20), Block.RED_CONCRETE, Block.RED_CONCRETE_POWDER);
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this.generatePlatform(new Pos(-5, 101, -14), Block.RED_STAINED_GLASS, Block.AIR);
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this.generatePlatform(new Pos(5, 101, 14), Block.BLUE_STAINED_GLASS, Block.AIR);
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AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
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Pos[] positionsRedGlass = {
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new Pos(2, 102, -9),
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new Pos(-1, 103, -9),
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new Pos(-2, 104, -6),
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new Pos(-5, 103, -7),
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new Pos(-7, 102, -10),
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new Pos(3, 102, -12),
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new Pos(5, 101, -15)
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};
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Pos[] positionsBlueGlass = {
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new Pos(-5, 101, 15),
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new Pos(-3, 102, 12),
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new Pos(-2, 102, 9),
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new Pos(1, 103, 9),
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new Pos(2, 104, 6),
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new Pos(5, 103, 7),
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new Pos(7, 102, 10)
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};
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for(Pos pos : positionsRedGlass)
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batch.setBlock(pos, Block.RED_STAINED_GLASS);
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for(Pos pos : positionsBlueGlass)
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batch.setBlock(pos, Block.BLUE_STAINED_GLASS);
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BatchUtil.loadAndApplyBatch(batch, this, () -> {});
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}
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@Override
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protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
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Pos posGoldBlock = new Pos(playerBlockPlaceEvent.getBlockPosition()).sub(0, 1, 0);
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Block goldBlock = playerBlockPlaceEvent.getInstance().getBlock(posGoldBlock);
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playerBlockPlaceEvent.setCancelled(goldBlock != Block.GOLD_BLOCK);
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playerBlockPlaceEvent.getInstance().scheduler().scheduleNextTick(() -> {
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Pos middle = new Pos(0, 101, 0);
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boolean validBlue = true;
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boolean validRed = true;
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for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
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for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
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if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.BLUE_WOOL) {
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validBlue = false;
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break;
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}
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}
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if(!validBlue)
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break;
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}
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for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
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for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
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if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.RED_WOOL) {
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validRed = false;
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break;
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}
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}
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if(!validRed)
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break;
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}
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if(!validBlue && !validRed) return;
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var winningTeam = validBlue ? Team.Color.BLUE : Team.Color.RED;
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var winningPlayers = this.teams.entrySet().stream()
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.filter(entry -> entry.getValue().color().equals(winningTeam))
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.map(Map.Entry::getKey)
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.collect(Collectors.toSet());
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this.getScore().insertMultiple(winningPlayers);
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super.stop();
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});
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}
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@Override
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protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {
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boolean isAllowed = Arrays.stream(Team.Color.values())
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.map(Team.Color::getMaterial)
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.map(Material::block)
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.toList()
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.contains(playerBlockBreakEvent.getBlock());
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if(!isAllowed) playerBlockBreakEvent.setCancelled(true);
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}
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@Override
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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if(playerMoveEvent.getNewPosition().y() < 95) {
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var player = playerMoveEvent.getPlayer();
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player.teleport(
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this.isBeforeBeginning
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? this.getSpawn()
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: this.teams.get(player).spawnPosition()
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);
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this.giveItems(player);
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}
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}
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@Override
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protected void onStart() {
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this.setTeams();
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this.getPlayers().forEach(player -> player.teleport(this.teams.get(player).spawnPosition()).thenRun(() -> {
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this.giveItems(player);
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player.setGameMode(GameMode.SURVIVAL);
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}));
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}
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private void generatePlatform(Pos center, Block inner, Block outer) {
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for(int x = center.blockX()-2; x < center.blockX()+3; x++) {
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for(int z = center.blockZ()-2; z < center.blockZ()+3; z++) {
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this.setBlock(x, center.blockY(), z, outer);
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}
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}
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for(int x = center.blockX()-1; x < center.blockX()+2; x++) {
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for(int z = center.blockZ()-1; z < center.blockZ()+2; z++) {
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this.setBlock(x, center.blockY(), z, inner);
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}
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}
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}
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private void setTeams() {
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List<Player> players = new ArrayList<>(this.getPlayers());
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Collections.shuffle(players);
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int halfPlayers = players.size()/2;
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players.subList(0, halfPlayers).forEach(player -> this.teams.put(player, this.teamBlue));
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players.subList(halfPlayers, players.size()).forEach(player -> this.teams.put(player, this.teamRed));
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}
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@Override
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public Pos getSpawn() {
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return new Pos(0, 101, 0).add(0.5);
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}
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private void giveItems(Player player) {
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player.getInventory().clear();
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ItemStack item = ItemStack.of(
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this.teams.get(player).color().getMaterial(),
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this.itemCount
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);
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player.getInventory().addItemStack(item);
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}
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}
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@@ -0,0 +1,40 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
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import eu.mhsl.minenet.minigames.instance.game.Game;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
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import eu.mhsl.minenet.minigames.instance.room.Room;
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import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
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import net.minestom.server.item.Material;
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import java.util.Map;
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public class BlockBattleFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("game_BlockBattle#name");
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_BlockBattle#description");
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}
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@Override
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public ConfigManager configuration() {
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return new ConfigManager()
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.addOption(new NumericOption("itemCount", Material.WHITE_WOOL, TranslatedComponent.byId("game_BlockBattle#itemCount"), 1, 2, 3));
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}
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@Override
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public Material symbol() {
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return Material.GREEN_CONCRETE;
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}
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@Override
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public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
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return new BlockBattle(configuration.get("itemCount").getAsInt()).setParent(parent);
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}
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}
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@@ -0,0 +1,21 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.item.Material;
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public record Team(Pos spawnPosition, Color color) {
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public enum Color {
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RED(Material.RED_WOOL),
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BLUE(Material.BLUE_WOOL);
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private final Material block;
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Color(Material block) {
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this.block = block;
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}
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public Material getMaterial() {
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return this.block;
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}
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}
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}
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@@ -0,0 +1,103 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.LastWinsScore;
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import eu.mhsl.minenet.minigames.util.Position;
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import io.github.togar2.pvp.feature.CombatFeatures;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.item.ItemDropEvent;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import net.minestom.server.timer.TaskSchedule;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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import java.util.concurrent.ThreadLocalRandom;
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class Pillars extends StatelessGame {
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private int spawnPosx = 0;
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private int spawnPosz = 0;
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private final int pillarSpacing = 10;
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private final int pillarRowCount = 5;
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public Pillars() {
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super(Dimension.THE_END.key, "Pillars", new LastWinsScore());
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this.getScore().setIgnoreLastPlayers(1);
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this.eventNode().addChild(
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CombatFeatures.empty()
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.add(CombatFeatures.VANILLA_ATTACK)
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.add(CombatFeatures.VANILLA_DAMAGE)
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.add(CombatFeatures.VANILLA_KNOCKBACK)
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.build().createNode()
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);
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}
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@Override
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protected boolean onPlayerJoin(Player p) {
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Pos pos = new Pos(this.spawnPosx * this.pillarSpacing, 100, this.spawnPosz * this.pillarSpacing);
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this.setBlock(pos.sub(0, 1, 0), Block.BEDROCK);
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if(this.spawnPosx >= this.pillarRowCount) {
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this.spawnPosx = 0;
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this.spawnPosz++;
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}
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this.spawnPosx++;
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MinecraftServer.getSchedulerManager().scheduleNextTick(() -> p.teleport(pos.add(0.5, 0, 0.5)));
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return super.onPlayerJoin(p);
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}
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@Override
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protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {}
|
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|
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@Override
|
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protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {}
|
||||
|
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@Override
|
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protected void onItemDrop(@NotNull ItemDropEvent itemDropEvent) {}
|
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@Override
|
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public Pos getSpawn() {
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return new Pos(0, 105, 0);
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}
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||||
|
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@Override
|
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
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var player = playerMoveEvent.getPlayer();
|
||||
|
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if(this.isBeforeBeginning && Position.hasPositionChanged(player.getPosition(), playerMoveEvent.getNewPosition()))
|
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playerMoveEvent.setCancelled(true);
|
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|
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if(playerMoveEvent.getNewPosition().y() < 80) {
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this.getScore().insertResult(player);
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player.teleport(this.getSpawn());
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player.setGameMode(GameMode.SPECTATOR);
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}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onStart() {
|
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this.getPlayers().forEach(player -> player.setGameMode(GameMode.SURVIVAL));
|
||||
|
||||
MinecraftServer.getSchedulerManager().submitTask(() -> {
|
||||
List<Material> materials = Material.values().stream()
|
||||
.filter(material -> !material.equals(Material.AIR))
|
||||
.toList();
|
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this.getPlayers().forEach(player -> {
|
||||
ItemStack item = ItemStack.of(materials.get(ThreadLocalRandom.current().nextInt(Material.values().toArray().length)));
|
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player.getInventory().addItemStack(item);
|
||||
});
|
||||
|
||||
return TaskSchedule.seconds(5);
|
||||
});
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,32 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||
import net.minestom.server.item.Material;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class PillarsFactory implements GameFactory {
|
||||
@Override
|
||||
public TranslatedComponent name() {
|
||||
return TranslatedComponent.byId("game_Pillars#name");
|
||||
}
|
||||
|
||||
@Override
|
||||
public TranslatedComponent description() {
|
||||
return TranslatedComponent.byId("game_Pillars#description");
|
||||
}
|
||||
|
||||
@Override
|
||||
public Material symbol() {
|
||||
return Material.BEDROCK;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||
return new Pillars().setParent(parent);
|
||||
}
|
||||
}
|
||||
@@ -30,6 +30,11 @@ public abstract class Score {
|
||||
throw new NotImplementedException("This Score type is not able to process points");
|
||||
}
|
||||
|
||||
public void insertMultiple(Set<Player> p) {
|
||||
p.forEach(player -> this.insertResultProcessor(player, () -> {}));
|
||||
this.insertResultImplementation(p);
|
||||
}
|
||||
|
||||
public void insertResult(Player p) {
|
||||
this.insertResultProcessor(p, () -> this.insertResultImplementation(Set.of(p)));
|
||||
}
|
||||
|
||||
@@ -33,9 +33,15 @@ public class Position {
|
||||
public static List<Block> blocksBelowPlayer(Instance instance, Player p) {
|
||||
Point playerPos = p.getPosition();
|
||||
List<Block> blocks = new ArrayList<>();
|
||||
GeneratorUtils.foreachXZ(playerPos.sub(0.5, 1, 0.5), playerPos.add(0.5, -1, 0.5), point -> {
|
||||
blocks.add(instance.getBlock(point));
|
||||
});
|
||||
GeneratorUtils.foreachXZ(
|
||||
playerPos.sub(0.5, 1, 0.5),
|
||||
playerPos.add(0.5, -1, 0.5),
|
||||
point -> blocks.add(instance.getBlock(point))
|
||||
);
|
||||
return blocks.stream().distinct().toList();
|
||||
}
|
||||
|
||||
public static boolean hasPositionChanged(Pos oldPos, Pos newPos) {
|
||||
return !oldPos.withView(0, 0).equals(newPos.withView(0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -174,3 +174,12 @@ startSpeed;Start Speed;Startgeschwindigkeit
|
||||
ns:game_BoatRace#;;
|
||||
name;Boatrace;Bootrennen
|
||||
description;;
|
||||
;;
|
||||
ns:game_Pillars#;;
|
||||
name;Pillars;Pillars
|
||||
description;Build yourself up with your random blocks to reach your opponents and push them down!;Baue dich mit deinen zufälligen Blöcken zu deinen Gegnern und schupse sie runter!
|
||||
;;
|
||||
ns:game_BlockBattle#;;
|
||||
name;Block Battle;Block Kampf
|
||||
description;The team that fills the center with their color first wins!;Das Team, welches als erstes die Mitte mit seiner Farbe gefüllt hat, gewinnt!
|
||||
itemCount;Block Count;Block Anzahl
|
||||
|
Reference in New Issue
Block a user