Added spleef gamemode
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@ -5,6 +5,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.Backroo
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.TowerdefenseFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.trafficlightrace.TrafficLightRaceFactory;
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@ -16,7 +17,8 @@ public enum GameList {
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TRAFFICLIGHTRACE(new TrafficLightRaceFactory(), GameType.OTHER),
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TOWERDEFENSE(new TowerdefenseFactory(), GameType.PVE),
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BEDWARS(new BedwarsFactory(), GameType.PVP),
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BACKROOMS(new BackroomsFactory(), GameType.PVE);
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BACKROOMS(new BackroomsFactory(), GameType.PVE),
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SPLEEF(new SpleefFactory(), GameType.PVP);
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private final GameFactory factory;
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private final GameType type;
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@ -0,0 +1,88 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
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import eu.mhsl.minenet.minigames.score.LastWinsScore;
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import eu.mhsl.minenet.minigames.util.BatchUtil;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.event.player.PlayerStartDiggingEvent;
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import net.minestom.server.instance.batch.AbsoluteBlockBatch;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.item.*;
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import net.minestom.server.world.DimensionType;
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import org.jetbrains.annotations.NotNull;
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import java.util.concurrent.CompletableFuture;
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public class Spleef extends StatelessGame {
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public Spleef() {
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super(DimensionType.OVERWORLD, "Spleef", new LastWinsScore());
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eventNode().addListener(PlayerStartDiggingEvent.class, this::destroyBlock);
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}
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@Override
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protected void onLoad(@NotNull CompletableFuture<Void> callback) {
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AbsoluteBlockBatch circle = new AbsoluteBlockBatch();
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for(int x = -20; x <= 20; x++) {
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for(int z = -20; z <= 20; z++) {
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circle.setBlock(x, 10, z, Block.SNOW_BLOCK);
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}
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}
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for(int x = -20; x <= 20; x++) {
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for(int z = -20; z <= 20; z++) {
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circle.setBlock(x, 20, z, Block.SNOW_BLOCK);
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}
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}
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for(int x = -20; x <= 20; x++) {
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for(int z = -20; z <= 20; z++) {
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circle.setBlock(x, 30, z, Block.SNOW_BLOCK);
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}
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}
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BatchUtil.loadAndApplyBatch(circle, this, () -> callback.complete(null));
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}
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@Override
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protected void onStart() {
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getPlayers().forEach(player -> {
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player.setGameMode(GameMode.SURVIVAL);
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player.getInventory().addItemStack(
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ItemStack
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.builder(Material.DIAMOND_SHOVEL)
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.displayName(TranslatedComponent.byId("game_Spleef#shovelName").getAssembled(player))
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.meta(
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builder -> builder
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.enchantment(Enchantment.EFFICIENCY, (short) 99)
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.hideFlag(ItemHideFlag.HIDE_ENCHANTS)
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.build()
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)
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.build()
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);
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player.setHeldItemSlot((byte) 0);
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});
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}
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@Override
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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if(playerMoveEvent.getNewPosition().y() < 9) {
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playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
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playerMoveEvent.getPlayer().getInventory().clear();
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getScore().addResult(playerMoveEvent.getPlayer());
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}
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}
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private void destroyBlock(PlayerStartDiggingEvent event) {
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setBlock(event.getBlockPosition(), Block.AIR);
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}
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@Override
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public Pos getSpawn() {
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return new Pos(0, 33, 0);
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}
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}
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@ -0,0 +1,41 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.restriction.RestrictionHandler;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.restriction.common.MinimalPlayeramountGameRestriction;
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import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
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import net.minestom.server.item.Material;
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import java.util.List;
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import java.util.Map;
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public class SpleefFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("game_Spleef#name");
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}
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// @Override
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// public RestrictionHandler globalRestrictions() {
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// return new RestrictionHandler()
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// .addRestriction(new MinimalPlayeramountGameRestriction(2));
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// }
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@Override
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public Material symbol() {
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return Material.DIAMOND_SHOVEL;
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_Spleef#description");
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}
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@Override
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public StatelessGame manufacture(Map<String, Option<?>> configuration) throws Exception {
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return new Spleef();
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}
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}
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