added SpaceSnake game and related assets
This commit is contained in:
@@ -13,6 +13,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.Fastbr
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.TetrisFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.TetrisFactory;
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@@ -40,7 +41,8 @@ public enum GameList {
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SUMO(new SumoFactory(), GameType.PVP),
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SUMO(new SumoFactory(), GameType.PVP),
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HIGHGROUND(new HighGroundFactory(), GameType.PVP),
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HIGHGROUND(new HighGroundFactory(), GameType.PVP),
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FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
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FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
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BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER);
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BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
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SNAKE3D(new SpaceSnakeFactory(), GameType.PVP);
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private final GameFactory factory;
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private final GameFactory factory;
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private final GameType type;
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private final GameType type;
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@@ -0,0 +1,181 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.PointsWinScore;
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import io.github.togar2.pvp.events.FinalAttackEvent;
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import io.github.togar2.pvp.events.PrepareAttackEvent;
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import io.github.togar2.pvp.feature.CombatFeatures;
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import net.kyori.adventure.sound.Sound;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.*;
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import net.minestom.server.entity.metadata.display.BlockDisplayMeta;
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import net.minestom.server.event.entity.EntityTickEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.instance.WorldBorder;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.instance.block.BlockFace;
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import net.minestom.server.inventory.PlayerInventory;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import net.minestom.server.sound.SoundEvent;
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import org.jetbrains.annotations.NotNull;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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public class SpaceSnake extends StatelessGame {
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record PlayState(AtomicInteger length, Queue<Pos> blocks, Material blockType, Pos spawn) {
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public void cutToLength(Consumer<Pos> removed) {
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while (this.blocks.size() > this.length.get()) {
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removed.accept(this.blocks.poll());
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}
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}
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}
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private final Map<Player, PlayState> playerBlocks = new WeakHashMap<>();
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private int mapSize;
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private final Supplier<Integer> posInBoundsW = () -> this.rnd.nextInt(-this.mapSize /2, this.mapSize /2);
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private final Supplier<Integer> posInBoundsH = () -> this.rnd.nextInt(-32, 100);
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public SpaceSnake(int mapSize, int powerUpCount) {
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super(Dimension.THE_END.key, "spaceSnake", new PointsWinScore());
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this.mapSize = mapSize;
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this.setWorldBorder(new WorldBorder(this.mapSize, 0, 0, 0, 0));
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for (int i = 0; i < powerUpCount; i++) {
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this.spawnPowerUp();
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}
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this.eventNode().addChild(
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CombatFeatures.empty()
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.add(CombatFeatures.VANILLA_ATTACK)
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.add(CombatFeatures.VANILLA_DAMAGE)
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.add(CombatFeatures.VANILLA_KNOCKBACK)
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.build()
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.createNode()
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);
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this.eventNode().addListener(PrepareAttackEvent.class, prepareAttackEvent -> {
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if (this.isBeforeBeginning) prepareAttackEvent.setCancelled(true);
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});
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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finalAttackEvent.setBaseDamage(0);
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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});
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}
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@Override
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protected void onStart() {
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this.getPlayers().forEach(player -> {
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player.setGameMode(GameMode.SURVIVAL);
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this.updateInv(player);
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player.setHeldItemSlot((byte) 1);
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});
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}
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@Override
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protected boolean onPlayerJoin(Player p) {
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Pos spawn = new Pos(this.posInBoundsW.get(), 50, this.posInBoundsW.get());
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PlayState state = new PlayState(
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new AtomicInteger(3),
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new ArrayDeque<>(List.of(spawn)),
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this.getRandomBlock(),
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spawn
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);
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this.playerBlocks.put(p, state);
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this.setBlock(spawn, state.blockType.block());
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MinecraftServer.getSchedulerManager().scheduleNextTick(
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() -> p.teleport(this.getSaveSpawn(spawn))
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);
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return super.onPlayerJoin(p);
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}
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@Override
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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PlayState state = this.playerBlocks.get(playerMoveEvent.getPlayer());
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if(this.isBeforeBeginning) {
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boolean falling = state.blocks.stream().anyMatch(pos -> pos.y() > playerMoveEvent.getNewPosition().y());
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if(falling) playerMoveEvent.getPlayer().teleport(this.getSaveSpawn(state.spawn));
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return;
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}
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if(playerMoveEvent.getNewPosition().y() < -64) {
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this.getScore().insertResult(playerMoveEvent.getPlayer(), state.length.get());
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playerMoveEvent.getPlayer().teleport(this.getSpawn());
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playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
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}
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}
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@Override
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protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
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if(this.isBeforeBeginning) {
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playerBlockPlaceEvent.setCancelled(true);
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return;
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}
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PlayState state = this.playerBlocks.get(playerBlockPlaceEvent.getPlayer());
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state.blocks.add(playerBlockPlaceEvent.getBlockPosition().asVec().asPosition());
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state.cutToLength(pos -> this.setBlock(pos, Block.AIR));
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MinecraftServer.getSchedulerManager().scheduleNextTick(() -> this.updateInv(playerBlockPlaceEvent.getPlayer()));
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playerBlockPlaceEvent.getPlayer().setLevel(state.length.get());
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}
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private Pos getSaveSpawn(Pos blockPos) {
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return blockPos.add(0.5).withY((y ) -> y + 2);
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}
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private void updateInv(Player player) {
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PlayerInventory inventory = player.getInventory();
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inventory.clear();
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inventory.addItemStack(ItemStack.of(Material.STICK, 1).with(builder -> builder.glowing(true)));
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inventory.addItemStack(ItemStack.of(this.playerBlocks.get(player).blockType, 64));
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}
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private Material getRandomBlock() {
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List<Material> blocks = Material.values().stream()
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.filter(Material::isBlock)
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.filter(material -> material.registry().block() != null)
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.filter(material -> material.block().isSolid())
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.filter(material -> Arrays.stream(BlockFace.values())
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.allMatch(face -> material.block().registry().collisionShape().isFaceFull(face))
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)
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.toList();
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return blocks.get(this.rnd.nextInt(blocks.size()));
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}
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private void spawnPowerUp() {
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Pos spawnPos = new Pos(this.posInBoundsW.get(), this.posInBoundsH.get(), this.posInBoundsW.get());
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Entity display = new Entity(EntityType.BLOCK_DISPLAY);
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((BlockDisplayMeta) display.getEntityMeta()).setBlockState(Block.DIAMOND_BLOCK);
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display.setGlowing(true);
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display.setNoGravity(true);
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display.setInstance(this, spawnPos);
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display.eventNode().addListener(EntityTickEvent.class, onTick -> {
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Player player = this.getPlayers().stream()
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.filter(p -> !this.getScore().hasResult(p))
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.filter(p -> p.getDistance(onTick.getEntity()) < 2.5)
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.findAny()
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.orElse(null);
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if(player == null) return;
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this.spawnPowerUp();
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display.remove();
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this.onPowerup(player);
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});
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}
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private void onPowerup(Player player) {
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PlayState state = this.playerBlocks.get(player);
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state.length.incrementAndGet();
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player.setLevel(player.getLevel() + 1);
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player.playSound(Sound.sound(SoundEvent.ENTITY_EXPERIENCE_ORB_PICKUP, Sound.Source.PLAYER, 1f, 1f));
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}
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}
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@@ -0,0 +1,41 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake;
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import eu.mhsl.minenet.minigames.instance.game.Game;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
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import eu.mhsl.minenet.minigames.instance.room.Room;
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import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
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import net.minestom.server.item.Material;
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import java.util.Map;
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public class SpaceSnakeFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("game_SpaceSnake#name");
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}
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@Override
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public ConfigManager configuration() {
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return new ConfigManager()
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.addOption(new NumericOption("width", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#width"), 20, 30, 40, 50, 60, 70, 80))
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.addOption(new NumericOption("powerUpCount", Material.DIAMOND, TranslatedComponent.byId("game_SpaceSnake#powerUpCount"), 50, 100, 200, 300));
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}
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@Override
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public Material symbol() {
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return Material.GREEN_CONCRETE_POWDER;
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_SpaceSnake#description");
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}
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@Override
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public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
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return new SpaceSnake(configuration.get("width").getAsInt(), configuration.get("powerUpCount").getAsInt()).setParent(parent);
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}
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}
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@@ -148,3 +148,7 @@ ns:game_BlockBreakRace#;;
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name;Block Break Race;Blockbruch-Rennen
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name;Block Break Race;Blockbruch-Rennen
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description;Dig down through the tubes using the right tools. The first player to reach the bottom wins!;Grabe dich durch die Röhren nach unten und verwende dabei das richtige Werkzeug. Wer zuerst unten ankommt, gewinnt!
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description;Dig down through the tubes using the right tools. The first player to reach the bottom wins!;Grabe dich durch die Röhren nach unten und verwende dabei das richtige Werkzeug. Wer zuerst unten ankommt, gewinnt!
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;;
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;;
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ns:game_SpaceSnake#;;
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name;Space Snake;Weltraum-Snake
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description;Collect diamonds while extending your snake bridge through space and fight other players. The player with the longest bridge wins!;Sammle Diamanten, während du deine Schlangenbrücke durchs All erweiterst und gegen andere Spieler kämpfst. Der Spieler mit den der Längsten Brücke gewinnt!
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powerUpCount;Number of diamonds in the arena;Anzahl der Diamanten in der Arena
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Can't render this file because it has a wrong number of fields in line 114.
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Block a user