Merge pull request 'added stick to inventory for stick fight' (#7) from develop-stickfight into develop

Reviewed-on: #7
Reviewed-by: Elias Müller <elias@elias-mueller.com>
This commit was merged in pull request #7.
This commit is contained in:
2026-01-10 13:10:26 +00:00

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@@ -10,6 +10,8 @@ import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Player; import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerMoveEvent; import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.block.Block; import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.util.List; import java.util.List;
@@ -79,6 +81,9 @@ public class Stickfight extends StatelessGame {
this.generateBridge(spawnX, spawnY, spawnZ); this.generateBridge(spawnX, spawnY, spawnZ);
} }
ItemStack item = ItemStack.of(Material.STICK).withGlowing(true);
players.forEach(player -> player.getInventory().addItemStack(item));
this.setBlock(0, 50, 0, Block.GOLD_BLOCK); this.setBlock(0, 50, 0, Block.GOLD_BLOCK);
super.start(); super.start();
} }