Initial commit

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2022-09-17 10:49:36 +02:00
parent 1e8420a83e
commit 59a6e1c423
368 changed files with 26176 additions and 0 deletions

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package eu.mhsl.minenet.minigames.shared.entity;
import eu.mhsl.minenet.minigames.instance.Spawnable;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.Player;
import net.minestom.server.entity.ai.target.ClosestEntityTarget;
import net.minestom.server.event.entity.EntityAttackEvent;
import net.minestom.server.event.instance.AddEntityToInstanceEvent;
import net.minestom.server.event.instance.RemoveEntityFromInstanceEvent;
import net.minestom.server.event.player.PlayerEntityInteractEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.timer.ExecutionType;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
public class InteractableEntity extends EntityCreature {
/**
* Declares an Entity with direct callbacks on interaction
* @param entityType type of entity
*/
public InteractableEntity(@NotNull EntityType entityType) {
super(entityType);
eventNode()
.addListener(AddEntityToInstanceEvent.class, this::setInstanceEvent)
.addListener(AddEntityToInstanceEvent.class, this::onSpawn)
.addListener(RemoveEntityFromInstanceEvent.class, this::onDespawn)
.addListener(PlayerEntityInteractEvent.class, this::onInteract)
.addListener(EntityAttackEvent.class, this::onAttack);
}
private void setInstanceEvent(@NotNull AddEntityToInstanceEvent addEntityToInstanceEvent) {
if(addEntityToInstanceEvent.getInstance() instanceof Spawnable instance) {
scheduleNextTick((unused) -> {
this.lookAt(instance.getSpawn()); //TODO only works someitmes?
});
}
addEntityToInstanceEvent.getInstance().eventNode()
.addListener(PlayerEntityInteractEvent.class, playerEntityInteractEvent -> {
if(playerEntityInteractEvent.getTarget() == this) onInteract(playerEntityInteractEvent);
})
.addListener(EntityAttackEvent.class, entityAttackEvent -> {
if(entityAttackEvent.getTarget() == this) onAttack(entityAttackEvent);
})
.addListener(PlayerMoveEvent.class, playerMoveEvent -> {
//TODO this is heavy in production
//maybe store the player and update to the closest Entity only periodic
scheduler().submitTask(() -> {
setTarget(new ClosestEntityTarget(this, 5, entity -> entity instanceof Player).findTarget());
if(getTarget() != null) lookAt(getTarget());
return TaskSchedule.stop();
}, ExecutionType.ASYNC);
});
}
/**
* Called when instance of entity is set
* @param addEntityToInstanceEvent
*/
protected void onSpawn(@NotNull AddEntityToInstanceEvent addEntityToInstanceEvent) {
}
/**
* Called when instance of entity is unset
* @param removeEntityFromInstanceEvent
*/
protected void onDespawn(@NotNull RemoveEntityFromInstanceEvent removeEntityFromInstanceEvent) {
}
/**
* Called when a Player interacts with the entity
* @param playerEntityInteractEvent
*/
protected void onInteract(@NotNull PlayerEntityInteractEvent playerEntityInteractEvent) {
}
/**
* Called when a Player attacks the entity
* @param entityAttackEvent
*/
protected void onAttack(@NotNull EntityAttackEvent entityAttackEvent) {
}
}

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package eu.mhsl.minenet.minigames.shared.inventory;
import net.kyori.adventure.text.Component;
import net.minestom.server.MinecraftServer;
import net.minestom.server.entity.Player;
import net.minestom.server.inventory.Inventory;
import net.minestom.server.inventory.InventoryType;
import net.minestom.server.inventory.click.ClickType;
import net.minestom.server.inventory.condition.InventoryConditionResult;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.timer.ExecutionType;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import java.util.function.Consumer;
public class InteractableInventory extends Inventory {
/**
* Defines an Inventory with direct callbacks for ItemSlots
* @param inventoryType
* @param title
*/
protected InteractableInventory(@NotNull InventoryType inventoryType, @NotNull Component title) {
super(inventoryType, title);
addInventoryCondition(this::onClick);
}
/**
* Set Item with Callback
* @param item
* @param slot
* @param callback
*/
protected void setClickableItem(ItemStack item, int slot, Consumer<ItemClick> callback, boolean closeAfter) {
setItemStack(slot, item);
addInventoryCondition((player, clickedSlot, clickType, inventoryConditionResult) -> {
if(clickedSlot == slot) {
if(closeAfter) player.closeInventory();
callback.accept(new ItemClick(player, this, clickedSlot, item, clickType));
}
inventoryConditionResult.setCancel(true);
});
}
protected void setClickableItem(ItemStack item, int slot, Consumer<ItemClick> callback) {
this.setClickableItem(item, slot, callback, false);
}
/**
* Set Item without handler
* @param item
* @param slot
*/
protected void setDummyItem(ItemStack item, int slot) {
this.setClickableItem(
item,
slot,
itemClick -> {}
);
}
protected void setDummyItem(Material material, int slot) {
this.setDummyItem(
ItemStack.builder(material).displayName(Component.text("")).build(),
slot
);
}
/**
* You may want to Override this method to get more generic click events
* @param player
* @param slot
* @param clickType
* @param inventoryConditionResult
*/
protected void onClick(Player player, int slot, ClickType clickType, InventoryConditionResult inventoryConditionResult) {
}
}

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package eu.mhsl.minenet.minigames.shared.inventory;
import net.minestom.server.entity.Player;
import net.minestom.server.inventory.Inventory;
import net.minestom.server.inventory.click.ClickType;
import net.minestom.server.item.ItemStack;
public class ItemClick {
private final Player player;
private final InteractableInventory inventory;
private final int clickedSlot;
private final ItemStack item;
private final ClickType clickType;
/**
* Describes a click on an Item from an IntractableInventory
* @param player
* @param inventory
* @param clickedSlot
* @param item
* @param clickType
*/
public ItemClick(Player player, InteractableInventory inventory, int clickedSlot, ItemStack item, ClickType clickType) {
this.player = player;
this.inventory = inventory;
this.clickedSlot = clickedSlot;
this.item = item;
this.clickType = clickType;
}
public Player getPlayer() {
return player;
}
public Inventory getInventory() {
return inventory;
}
public int getClickedSlot() {
return clickedSlot;
}
public ItemStack getItem() {
return item;
}
public ClickType getClickType() {
return clickType;
}
}