startet implementation of buildBattle

This commit is contained in:
Elias Müller 2025-04-11 10:21:59 +02:00
parent 24af27f2e3
commit 535008a31e
4 changed files with 49 additions and 1 deletions

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@ -3,6 +3,7 @@ package eu.mhsl.minenet.minigames.instance.game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle.BuildBattleFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
@ -32,7 +33,8 @@ public enum GameList {
ACIDRAIN(new AcidRainFactory(), GameType.PVE), ACIDRAIN(new AcidRainFactory(), GameType.PVE),
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP), ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
SPLEEF(new SpleefFactory(), GameType.PVP), SPLEEF(new SpleefFactory(), GameType.PVP),
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN); JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN),
BUILDBATTLE(new BuildBattleFactory(), GameType.OTHER);
private final GameFactory factory; private final GameFactory factory;
private final GameType type; private final GameType type;

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@ -0,0 +1,13 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.NoScore;
public class BuildBattle extends StatelessGame {
public BuildBattle() {
super(Dimension.OVERWORLD.key, "buildBattle", new NoScore());
}
}

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@ -0,0 +1,21 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import java.util.Map;
public class BuildBattleFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_BuildBattle#name");
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new BuildBattle();
}
}

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@ -0,0 +1,12 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.Score;
import net.minestom.server.registry.DynamicRegistry;
import net.minestom.server.world.DimensionType;
class BuilderWorld extends StatelessGame {
public BuilderWorld(DynamicRegistry.Key<DimensionType> dimensionType, String gameName, Score score) {
super(dimensionType, gameName, score);
}
}