startet implementation of buildBattle
This commit is contained in:
parent
24af27f2e3
commit
535008a31e
@ -3,6 +3,7 @@ package eu.mhsl.minenet.minigames.instance.game;
|
|||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
|
||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle.BuildBattleFactory;
|
||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
|
||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
|
||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
|
||||||
@ -32,7 +33,8 @@ public enum GameList {
|
|||||||
ACIDRAIN(new AcidRainFactory(), GameType.PVE),
|
ACIDRAIN(new AcidRainFactory(), GameType.PVE),
|
||||||
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
|
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
|
||||||
SPLEEF(new SpleefFactory(), GameType.PVP),
|
SPLEEF(new SpleefFactory(), GameType.PVP),
|
||||||
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN);
|
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN),
|
||||||
|
BUILDBATTLE(new BuildBattleFactory(), GameType.OTHER);
|
||||||
|
|
||||||
private final GameFactory factory;
|
private final GameFactory factory;
|
||||||
private final GameType type;
|
private final GameType type;
|
||||||
|
@ -0,0 +1,13 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||||
|
import eu.mhsl.minenet.minigames.score.NoScore;
|
||||||
|
|
||||||
|
public class BuildBattle extends StatelessGame {
|
||||||
|
public BuildBattle() {
|
||||||
|
super(Dimension.OVERWORLD.key, "buildBattle", new NoScore());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,21 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||||
|
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class BuildBattleFactory implements GameFactory {
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent name() {
|
||||||
|
return TranslatedComponent.byId("game_BuildBattle#name");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||||
|
return new BuildBattle();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,12 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||||
|
import eu.mhsl.minenet.minigames.score.Score;
|
||||||
|
import net.minestom.server.registry.DynamicRegistry;
|
||||||
|
import net.minestom.server.world.DimensionType;
|
||||||
|
|
||||||
|
class BuilderWorld extends StatelessGame {
|
||||||
|
public BuilderWorld(DynamicRegistry.Key<DimensionType> dimensionType, String gameName, Score score) {
|
||||||
|
super(dimensionType, gameName, score);
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user