Working Restrictions
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@ -1,6 +1,7 @@
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package eu.mhsl.minenet.minigames.shared.entity;
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import eu.mhsl.minenet.minigames.instance.Spawnable;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.EntityCreature;
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import net.minestom.server.entity.EntityType;
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import net.minestom.server.entity.Player;
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@ -36,26 +37,22 @@ public class InteractableEntity extends EntityCreature {
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private void setInstanceEvent(@NotNull AddEntityToInstanceEvent addEntityToInstanceEvent) {
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if(addEntityToInstanceEvent.getInstance() instanceof Spawnable instance) {
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scheduleNextTick((unused) -> {
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this.lookAt(instance.getSpawn()); //TODO only works someitmes?
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this.teleport(this.position.withPitch(180).withYaw(0));
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});
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}
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addEntityToInstanceEvent.getInstance().eventNode()
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.addListener(PlayerEntityInteractEvent.class, playerEntityInteractEvent -> {
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if(playerEntityInteractEvent.getTarget() == this) onInteract(playerEntityInteractEvent);
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if(playerEntityInteractEvent.getTarget() == this) {
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onInteract(playerEntityInteractEvent);
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this.lookAt(playerEntityInteractEvent.getPlayer());
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}
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})
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.addListener(EntityAttackEvent.class, entityAttackEvent -> {
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if(entityAttackEvent.getTarget() == this) onAttack(entityAttackEvent);
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})
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.addListener(PlayerMoveEvent.class, playerMoveEvent -> {
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//TODO this is heavy in production
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//maybe store the player and update to the closest Entity only periodic
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scheduler().submitTask(() -> {
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setTarget(new ClosestEntityTarget(this, 5, entity -> entity instanceof Player).findTarget());
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if(getTarget() != null) lookAt(getTarget());
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return TaskSchedule.stop();
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}, ExecutionType.ASYNC);
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if(entityAttackEvent.getTarget() == this) {
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onAttack(entityAttackEvent);
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this.lookAt(entityAttackEvent.getEntity());
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}
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});
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}
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