Refactored score system
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@@ -61,7 +61,7 @@ class Deathcube extends StatelessGame {
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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super.onPlayerMove(playerMoveEvent);
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if(isBeforeBeginning) if(playerMoveEvent.getNewPosition().y() > 51.5) playerMoveEvent.setCancelled(true);
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if(playerMoveEvent.getNewPosition().y() > height) getScore().addResult(playerMoveEvent.getPlayer());
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if(playerMoveEvent.getNewPosition().y() > height) getScore().insertResult(playerMoveEvent.getPlayer());
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}
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@Override
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@@ -94,14 +94,13 @@ class Minerun extends StatelessGame {
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new ActionBarMessage().appendStatic(Component.text("Please stay in line!", NamedTextColor.RED)).send(p);
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}
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if(!isRunning && middle.z() > preRun+0.5) { //player cannot go forward before game start
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if(!isRunning && middle.z() > preRun+0.5) { //player cannot go forward before the game start
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playerMoveEvent.setCancelled(true);
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}
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if(middle.z() < preRun + length + afterMines) { // player cannot go back
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// playerMoveEvent.setCancelled(true);
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// new ActionBarMessage().appendStatic(Component.text("You cannot go back on the Field!", NamedTextColor.RED)).send(p);
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return;
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if(middle.z() < preRun + length + afterMines && getScore().hasResult(p)) { // player cannot go back after winning
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playerMoveEvent.setCancelled(true);
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new ActionBarMessage().appendStatic(Component.text("You cannot go back on the Field!", NamedTextColor.RED)).send(p);
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}
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if(Intersect.withPressurePlate(this, BlockPallet.PRESSURE_PLATES, middle)) { //Player died
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@@ -111,7 +110,7 @@ class Minerun extends StatelessGame {
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}
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if(middle.z() > preRun + length + afterMines) { // Player finished
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getScore().addResult(p);
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getScore().insertResult(p);
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}
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}
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@@ -26,7 +26,8 @@ public class Spleef extends StatelessGame {
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final int totalElevation = 50;
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public Spleef(int radius, int stackCount) {
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super(Dimension.OVERWORLD.DIMENSION, "Spleef", new LastWinsScore(1));
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super(Dimension.OVERWORLD.DIMENSION, "Spleef", new LastWinsScore());
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getScore().setIgnoreLastPlayers(1);
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this.radius = radius;
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this.stackCount = stackCount;
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@@ -78,7 +79,7 @@ public class Spleef extends StatelessGame {
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if(playerMoveEvent.getNewPosition().y() < totalElevation) {
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playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
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playerMoveEvent.getPlayer().getInventory().clear();
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getScore().addResult(playerMoveEvent.getPlayer());
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getScore().insertResult(playerMoveEvent.getPlayer());
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}
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}
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