From 47c40c494181d95a95d7aeeeb32205b38fc23cd5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Elias=20M=C3=BCller?= Date: Wed, 7 Jan 2026 15:06:12 +0100 Subject: [PATCH] fixed winning condition in SpaceSnake --- .../instance/game/stateless/types/spaceSnake/SpaceSnake.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/eu/mhsl/minenet/minigames/instance/game/stateless/types/spaceSnake/SpaceSnake.java b/src/main/java/eu/mhsl/minenet/minigames/instance/game/stateless/types/spaceSnake/SpaceSnake.java index 5737e00..86f49ec 100644 --- a/src/main/java/eu/mhsl/minenet/minigames/instance/game/stateless/types/spaceSnake/SpaceSnake.java +++ b/src/main/java/eu/mhsl/minenet/minigames/instance/game/stateless/types/spaceSnake/SpaceSnake.java @@ -110,7 +110,7 @@ public class SpaceSnake extends StatelessGame { playerMoveEvent.getPlayer().teleport(this.getSpawn()); playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR); long livingPlayers = this.getPlayers().stream() - .filter(p -> this.getScore().hasResult(p)) + .filter(p -> !this.getScore().hasResult(p)) .count(); if(livingPlayers == 1) this.setTimeLimit(10); if(livingPlayers == 0) this.stop();