reset player level
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@ -71,6 +71,7 @@ public class Room extends MineNetInstance implements Spawnable {
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p.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).setBaseValue(p.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).attribute().defaultValue());
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p.heal();
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p.setExp(0);
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p.setLevel(0);
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rooms.add(room);
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players.put(p, room);
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MoveInstance.move(p, room);
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