deathcube spectator mode when done
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@@ -8,7 +8,7 @@ import eu.mhsl.minenet.minigames.world.BlockPallet;
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import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
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import io.github.togar2.pvp.feature.CombatFeatures;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.Player;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.instance.batch.AbsoluteBlockBatch;
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import org.jetbrains.annotations.NotNull;
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@@ -69,7 +69,9 @@ class Deathcube extends StatelessGame {
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playerMoveEvent.setCancelled(true);
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return;
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}
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if(playerMoveEvent.getNewPosition().y() > height) getScore().insertResult(playerMoveEvent.getPlayer());
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if(playerMoveEvent.getNewPosition().y() <= height) return;
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getScore().insertResult(playerMoveEvent.getPlayer());
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playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
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}
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@Override
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