removed knockback for finished players in TrafficLightRace
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@@ -156,6 +156,7 @@ class TrafficLightRace extends StatelessGame {
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@Override
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@Override
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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if(isBeforeBeginning) return;
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if(isBeforeBeginning) return;
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if(getScore().hasResult(playerMoveEvent.getPlayer())) return;
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if(phase.equals(LightPhase.RED) && playerMoveEvent.getNewPosition().z()-0.01 > playerMoveEvent.getPlayer().getPosition().z()) {
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if(phase.equals(LightPhase.RED) && playerMoveEvent.getNewPosition().z()-0.01 > playerMoveEvent.getPlayer().getPosition().z()) {
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playerMoveEvent.getPlayer().setVelocity(new Vec(0, 8, -15));
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playerMoveEvent.getPlayer().setVelocity(new Vec(0, 8, -15));
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