fixed issues after ending in colorjump
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+1
-3
@@ -38,7 +38,6 @@ public class ColorJump extends StatelessGame {
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private Block blockLastRound;
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private Block blockLastRound;
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private double roundTime = 5;
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private double roundTime = 5;
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private final double multiplierNextRoundTime = 0.9;
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private final double multiplierNextRoundTime = 0.9;
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private boolean isAfterRunning = false;
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public ColorJump() {
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public ColorJump() {
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super(Dimension.THE_END.key, "ColorJump", new LastWinsScore());
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super(Dimension.THE_END.key, "ColorJump", new LastWinsScore());
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@@ -64,7 +63,6 @@ public class ColorJump extends StatelessGame {
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@Override
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@Override
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protected void onStart() {
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protected void onStart() {
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this.isAfterRunning = true;
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this.nextRound();
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this.nextRound();
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}
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}
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@@ -174,7 +172,7 @@ public class ColorJump extends StatelessGame {
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this.getScore().insertResult(player);
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this.getScore().insertResult(player);
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player.setGameMode(GameMode.SPECTATOR);
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player.setGameMode(GameMode.SPECTATOR);
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}
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}
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if(this.isAfterRunning && !this.isRunning) {
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if(!this.isBeforeBeginning && !this.isRunning) {
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player.setGameMode(GameMode.SPECTATOR);
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player.setGameMode(GameMode.SPECTATOR);
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player.teleport(this.getSpawn());
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player.teleport(this.getSpawn());
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}
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}
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