added border around next and hold tetromino
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@ -5,7 +5,6 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetri
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetromino;
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import eu.mhsl.minenet.minigames.score.PointsWinScore;
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import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
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import net.kyori.adventure.text.Component;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.coordinate.Vec;
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@ -25,7 +24,7 @@ class Tetris extends StatelessGame {
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public Tetris() {
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super(Dimension.THE_END.key, "Tetris", new PointsWinScore());
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this.setGenerator(new CircularPlateTerrainGenerator(30).setPlateHeight(0));
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// this.setGenerator(new CircularPlateTerrainGenerator(20));
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eventNode()
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.addListener(PlayerUseItemEvent.class, this::onPlayerInteract)
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@ -119,7 +118,7 @@ class Tetris extends StatelessGame {
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p.setSprinting(false);
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if(this.tetrisGames.get(p) == null) {
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this.tetrisGames.put(p, new TetrisGame(this, getSpawn().sub(6, 8, 15).add(this.tetrisGames.size()*23, 0, 0)));
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this.tetrisGames.put(p, new TetrisGame(this, getSpawn().sub(6, 8, 15).add(this.tetrisGames.size()*27, 0, 0)));
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this.tetrisGames.get(p).generate();
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}
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TetrisGame tetrisGame = this.tetrisGames.get(p);
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@ -132,6 +131,6 @@ class Tetris extends StatelessGame {
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@Override
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public Pos getSpawn() {
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return new Pos(-50, 50, 15).withView(180, 0);
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return new Pos(0, 30, 15).withView(180, 0);
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}
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}
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@ -28,11 +28,11 @@ public class Playfield {
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}
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public Pos getHoldPosition() {
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return this.lowerLeftCorner.add(-4, 19, 0);
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return this.lowerLeftCorner.add(-4, 18, 1);
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}
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public Pos getNextPosition() {
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return this.lowerLeftCorner.add(14, 19, 0);
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return this.lowerLeftCorner.add(14, 18, 1);
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}
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public void generate() {
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@ -50,6 +50,19 @@ public class Playfield {
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}
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}
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for(int x = 0; x < 6; x++) {
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for(int y = 0; y < 6; y++) {
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if(x==0 || x==5 || y==0 || y==5) {
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batch.setBlock(this.getHoldPosition().add(x-2, y-2, 0), Block.BLACK_CONCRETE);
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batch.setBlock(this.getNextPosition().add(x-2, y-2, 0), Block.BLACK_CONCRETE);
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batch.setBlock(this.getHoldPosition().add(x-2, y-2, -1), Block.BLACK_CONCRETE);
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batch.setBlock(this.getNextPosition().add(x-2, y-2, -1), Block.BLACK_CONCRETE);
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}
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batch.setBlock(this.getHoldPosition().add(x-2, y-2, -1), Block.QUARTZ_BLOCK);
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batch.setBlock(this.getNextPosition().add(x-2, y-2, -1), Block.QUARTZ_BLOCK);
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}
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}
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batch.setBlock(getPlayerSpawnPosition().sub(0, 1, 0), Block.STONE);
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// batch.setBlock(getPlayerSpawnPosition(), Block.IRON_TRAPDOOR.withProperty("half", "bottom"));
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@ -97,7 +97,7 @@ public class TetrisGame {
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this.playfield.generate();
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this.currentTetromino.setPosition(this.tetrominoSpawnPosition);
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this.currentTetromino.draw();
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this.currentTetromino.draw(false);
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}
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public void tick() {
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