299 lines
12 KiB
YAML
299 lines
12 KiB
YAML
name: marianum_mobile
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description: Mobile client for Webuntis and Nextcloud with Talk integration
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 0.0.3+25
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environment:
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sdk: '>3.0.0'
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependency_overrides:
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#xml: ^6.2.2
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dependencies:
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flutter:
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sdk: flutter
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flutter_localizations:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.2
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flutter_native_splash: ^2.2.14
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flutter_login: ^4.1.0
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bubble: ^1.2.1
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http: ^1.1.0
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shared_preferences: ^2.0.15
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provider: ^6.0.4
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jiffy: ^6.1.0
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json_annotation: ^4.8.0
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localstore: ^1.2.3
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intl: ^0.18.0
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nextcloud:
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git:
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url: https://github.com/provokateurin/nextcloud-neon
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path: packages/nextcloud
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ref: 1d2f4703046f3bb4e5566758ed1ae5499c9006aa
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flutter_launcher_icons: ^0.13.1
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pretty_json: ^2.0.0
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cached_network_image: ^3.2.3
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url_launcher: ^6.1.10
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flutter_linkify: ^6.0.0
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filesize: ^2.0.1
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path_provider: ^2.0.13
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better_open_file: ^3.6.4
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flowder:
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git:
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url: https://github.com/Harsh223/flowder.git
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persistent_bottom_nav_bar: ^5.0.2
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badges: ^3.0.2
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image_picker: ^1.0.0
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file_picker: ^5.2.11
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loader_overlay: ^2.2.0
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crypto: ^3.0.3
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package_info: ^2.0.2
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syncfusion_flutter_calendar: ^22.2.9
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async: ^2.11.0
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animated_digit: ^3.2.1
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syncfusion_flutter_pdfviewer: ^22.2.9
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photo_view: ^0.14.0
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uuid: ^3.0.7
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firebase_messaging: ^14.6.5
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firebase_core: ^2.15.0
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firebase_in_app_messaging: ^0.7.3+4
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flutter_local_notifications: ^15.1.0+1
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fluttertoast: ^8.2.2
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fast_rsa: ^3.6.1
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share_plus: ^7.1.0
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flutter_split_view: ^0.1.2
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bottom_sheet: ^4.0.0
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device_info_plus: ^9.0.3
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flutter_app_badger: ^1.5.0
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dev_dependencies:
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flutter_test:
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sdk: flutter
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json_serializable: ^6.6.1
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build_runner: ^2.3.3
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^2.0.0
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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assets:
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- assets/ca/
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- assets/background/
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- assets/logo/
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- assets/img/
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/assets-and-images/#from-packages
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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flutter_native_splash:
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# Regenerate with:
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# flutter pub run flutter_native_splash:create
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# To restore Flutter's default white splash screen, run the following command in the terminal:
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# flutter pub run flutter_native_splash:remove
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# color or background_image is the only required parameter. Use color to set the background
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# of your splash screen to a solid color. Use background_image to set the background of your
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# splash screen to a png image. This is useful for gradients. The image will be stretch to the
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# size of the app. Only one parameter can be used, color and background_image cannot both be set.
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color: "#993333"
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#background_image: "assets/logo/icon.png"
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# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
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# the leading # character.
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# The image parameter allows you to specify an image used in the splash screen. It must be a
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# png file and should be sized for 4x pixel density.
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image: assets/logo/icon.png
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# The branding property allows you to specify an image used as branding in the splash screen.
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# It must be a png file. It is supported for Android, iOS and the Web. For Android 12,
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# see the Android 12 section below.
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#branding: assets/logo/icon.png
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# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
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# and bottomLeft. The default values is bottom if not specified or specified something else.
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#branding_mode: bottom
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# The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
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# and image when the device is in dark mode. If they are not specified, the app will use the
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# parameters from above. If the image_dark parameter is specified, color_dark or
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# background_image_dark must be specified. color_dark and background_image_dark cannot both be
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# set.
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#color_dark: "#042a49"
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#background_image_dark: "assets/dark-background.png"
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#image_dark: assets/splash-invert.png
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#branding_dark: assets/dart_dark.png
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# Android 12 handles the splash screen differently than previous versions. Please visit
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# https://developer.android.com/guide/topics/ui/splash-screen
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# Following are Android 12 specific parameter.
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android_12:
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# The image parameter sets the splash screen icon image. If this parameter is not specified,
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# the app's launcher icon will be used instead.
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# Please note that the splash screen will be clipped to a circle on the center of the screen.
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# App icon with an icon background: This should be 960×960 pixels, and fit within a circle
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# 640 pixels in diameter.
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# App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
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# 768 pixels in diameter.
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#image: assets/android12splash.png
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# Splash screen background color.
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#color: "#42a5f5"
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# App icon background color.
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#icon_background_color: "#111111"
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# The branding property allows you to specify an image used as branding in the splash screen.
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#branding: assets/dart.png
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# The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that
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# apply when the device is in dark mode. If they are not specified, the app will use the
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# parameters from above.
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#image_dark: assets/android12splash-invert.png
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#color_dark: "#042a49"
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#icon_background_color_dark: "#eeeeee"
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# The android, ios and web parameters can be used to disable generating a splash screen on a given
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# platform.
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#android: false
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#ios: false
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#web: false
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# Platform specific images can be specified with the following parameters, which will override
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# the respective image parameter. You may specify all, selected, or none of these parameters:
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#image_android: assets/splash-android.png
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#image_dark_android: assets/splash-invert-android.png
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#image_ios: assets/splash-ios.png
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#image_dark_ios: assets/splash-invert-ios.png
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#image_web: assets/splash-web.png
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#image_dark_web: assets/splash-invert-web.png
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#background_image_android: "assets/background-android.png"
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#background_image_dark_android: "assets/dark-background-android.png"
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#background_image_ios: "assets/background-ios.png"
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#background_image_dark_ios: "assets/dark-background-ios.png"
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#background_image_web: "assets/background-web.png"
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#background_image_dark_web: "assets/dark-background-web.png"
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#branding_android: assets/brand-android.png
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#branding_dark_android: assets/dart_dark-android.png
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#branding_ios: assets/brand-ios.png
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#branding_dark_ios: assets/dart_dark-ios.png
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# The position of the splash image can be set with android_gravity, ios_content_mode, and
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# web_image_mode parameters. All default to center.
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#
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# android_gravity can be one of the following Android Gravity (see
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# https://developer.android.com/reference/android/view/Gravity): bottom, center,
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# center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
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# fill_vertical, left, right, start, or top.
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#android_gravity: center
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#
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# ios_content_mode can be one of the following iOS UIView.ContentMode (see
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# https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
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# scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
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# bottomLeft, or bottomRight.
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#ios_content_mode: center
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#
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# web_image_mode can be one of the following modes: center, contain, stretch, and cover.
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#web_image_mode: center
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# The screen orientation can be set in Android with the android_screen_orientation parameter.
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# Valid parameters can be found here:
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# https://developer.android.com/guide/topics/manifest/activity-element#screen
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#android_screen_orientation: sensorLandscape
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# To hide the notification bar, use the fullscreen parameter. Has no effect in web since web
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# has no notification bar. Defaults to false.
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# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
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# To show the notification bar, add the following code to your Flutter app:
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# WidgetsFlutterBinding.ensureInitialized();
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# SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]);
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#fullscreen: true
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# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
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# with the info_plist_files parameter. Remove only the # characters in the three lines below,
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# do not remove any spaces:
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#info_plist_files:
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# - 'ios/Runner/Info-Debug.plist'
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# - 'ios/Runner/Info-Release.plist'
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flutter_icons:
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android: true
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ios: true
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remove_alpha_ios: true
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image_path_android: "assets/logo/icon/ic_launcher.png"
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image_path_ios: "assets/logo/icon/1024.png"
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adaptive_icon_background: "assets/logo/icon/ic_launcher_adaptive_back.png" # only available for Android 8.0 devices and above
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adaptive_icon_foreground: "assets/logo/icon/ic_launcher_adaptive_fore.png" # only available for Android 8.0 devices and above
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min_sdk_android: 16 # android min sdk min:16, default 21
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