name: marianum_mobile description: Mobile client for Webuntis and Nextcloud with Talk integration # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 1.0.0+3 environment: sdk: '>=2.18.4 <3.0.0' # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependency_overrides: #xml: ^6.2.2 dependencies: flutter: sdk: flutter flutter_localizations: sdk: flutter # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.2 flutter_native_splash: ^2.2.14 flutter_login: ^4.1.0 bubble: ^1.2.1 http: ^0.13.5 shared_preferences: ^2.0.15 provider: ^6.0.4 jiffy: ^6.1.0 json_annotation: ^4.8.0 localstore: ^1.2.3 intl: ^0.18.0 nextcloud: git: url: https://github.com/provokateurin/nextcloud-neon path: packages/nextcloud #ref: dc54d2f0c2b5641f3a81a7af8e585482111ce1fc flutter_launcher_icons: ^0.13.1 pretty_json: ^2.0.0 cached_network_image: ^3.2.3 url_launcher: ^6.1.10 flutter_linkify: ^6.0.0 filesize: ^2.0.1 path_provider: ^2.0.13 better_open_file: ^3.6.4 flowder: git: url: https://github.com/Harsh223/flowder.git persistent_bottom_nav_bar: ^5.0.2 badges: ^3.0.2 image_picker: ^0.8.7+4 file_picker: ^5.2.11 loader_overlay: ^2.2.0 crypto: ^3.0.3 package_info: ^2.0.2 syncfusion_flutter_calendar: ^21.2.4 async: ^2.11.0 animated_digit: ^3.2.1 syncfusion_flutter_pdfviewer: ^21.2.8 dev_dependencies: flutter_test: sdk: flutter json_serializable: ^6.6.1 build_runner: ^2.3.3 # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^2.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: # assets: # - images/a_dot_burr.jpeg # - images/a_dot_ham.jpeg assets: - assets/ca/ - assets/background/ - assets/logo/ - assets/img/ # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages flutter_native_splash: # Regenerate with: # flutter pub run flutter_native_splash:create # To restore Flutter's default white splash screen, run the following command in the terminal: # flutter pub run flutter_native_splash:remove # color or background_image is the only required parameter. Use color to set the background # of your splash screen to a solid color. Use background_image to set the background of your # splash screen to a png image. This is useful for gradients. The image will be stretch to the # size of the app. Only one parameter can be used, color and background_image cannot both be set. color: "#993333" #background_image: "assets/logo/icon.png" # Optional parameters are listed below. To enable a parameter, uncomment the line by removing # the leading # character. # The image parameter allows you to specify an image used in the splash screen. It must be a # png file and should be sized for 4x pixel density. image: assets/logo/icon.png # The branding property allows you to specify an image used as branding in the splash screen. # It must be a png file. It is supported for Android, iOS and the Web. For Android 12, # see the Android 12 section below. #branding: assets/logo/icon.png # To position the branding image at the bottom of the screen you can use bottom, bottomRight, # and bottomLeft. The default values is bottom if not specified or specified something else. #branding_mode: bottom # The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background # and image when the device is in dark mode. If they are not specified, the app will use the # parameters from above. If the image_dark parameter is specified, color_dark or # background_image_dark must be specified. color_dark and background_image_dark cannot both be # set. #color_dark: "#042a49" #background_image_dark: "assets/dark-background.png" #image_dark: assets/splash-invert.png #branding_dark: assets/dart_dark.png # Android 12 handles the splash screen differently than previous versions. Please visit # https://developer.android.com/guide/topics/ui/splash-screen # Following are Android 12 specific parameter. android_12: # The image parameter sets the splash screen icon image. If this parameter is not specified, # the app's launcher icon will be used instead. # Please note that the splash screen will be clipped to a circle on the center of the screen. # App icon with an icon background: This should be 960×960 pixels, and fit within a circle # 640 pixels in diameter. # App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle # 768 pixels in diameter. #image: assets/android12splash.png # Splash screen background color. #color: "#42a5f5" # App icon background color. #icon_background_color: "#111111" # The branding property allows you to specify an image used as branding in the splash screen. #branding: assets/dart.png # The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that # apply when the device is in dark mode. If they are not specified, the app will use the # parameters from above. #image_dark: assets/android12splash-invert.png #color_dark: "#042a49" #icon_background_color_dark: "#eeeeee" # The android, ios and web parameters can be used to disable generating a splash screen on a given # platform. #android: false #ios: false #web: false # Platform specific images can be specified with the following parameters, which will override # the respective image parameter. You may specify all, selected, or none of these parameters: #image_android: assets/splash-android.png #image_dark_android: assets/splash-invert-android.png #image_ios: assets/splash-ios.png #image_dark_ios: assets/splash-invert-ios.png #image_web: assets/splash-web.png #image_dark_web: assets/splash-invert-web.png #background_image_android: "assets/background-android.png" #background_image_dark_android: "assets/dark-background-android.png" #background_image_ios: "assets/background-ios.png" #background_image_dark_ios: "assets/dark-background-ios.png" #background_image_web: "assets/background-web.png" #background_image_dark_web: "assets/dark-background-web.png" #branding_android: assets/brand-android.png #branding_dark_android: assets/dart_dark-android.png #branding_ios: assets/brand-ios.png #branding_dark_ios: assets/dart_dark-ios.png # The position of the splash image can be set with android_gravity, ios_content_mode, and # web_image_mode parameters. All default to center. # # android_gravity can be one of the following Android Gravity (see # https://developer.android.com/reference/android/view/Gravity): bottom, center, # center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal, # fill_vertical, left, right, start, or top. #android_gravity: center # # ios_content_mode can be one of the following iOS UIView.ContentMode (see # https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill, # scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight, # bottomLeft, or bottomRight. #ios_content_mode: center # # web_image_mode can be one of the following modes: center, contain, stretch, and cover. #web_image_mode: center # The screen orientation can be set in Android with the android_screen_orientation parameter. # Valid parameters can be found here: # https://developer.android.com/guide/topics/manifest/activity-element#screen #android_screen_orientation: sensorLandscape # To hide the notification bar, use the fullscreen parameter. Has no effect in web since web # has no notification bar. Defaults to false. # NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads. # To show the notification bar, add the following code to your Flutter app: # WidgetsFlutterBinding.ensureInitialized(); # SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]); #fullscreen: true # If you have changed the name(s) of your info.plist file(s), you can specify the filename(s) # with the info_plist_files parameter. Remove only the # characters in the three lines below, # do not remove any spaces: #info_plist_files: # - 'ios/Runner/Info-Debug.plist' # - 'ios/Runner/Info-Release.plist' flutter_icons: android: true ios: true remove_alpha_ios: true image_path_android: "assets/logo/icon/ic_launcher.png" image_path_ios: "assets/logo/icon/1024.png" adaptive_icon_background: "assets/logo/icon/ic_launcher_adaptive_back.png" # only available for Android 8.0 devices and above adaptive_icon_foreground: "assets/logo/icon/ic_launcher_adaptive_fore.png" # only available for Android 8.0 devices and above min_sdk_android: 16 # android min sdk min:16, default 21