fixed bug when preventing join
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@ -144,18 +144,18 @@ public class Lobby extends InstanceContainer {
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private void connect() {
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private void connect() {
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if(!this.isJoining) return;
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if(!this.isJoining) return;
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if(ConnectInfo.availableTickets < 1) {
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this.everyMember(p -> p.sendActionBar(Component.text("Keine Spielzeit verfügbar!", NamedTextColor.RED)));
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return;
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}
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this.playSound(Sound.sound(SoundEvent.ENTITY_PLAYER_LEVELUP, Sound.Source.PLAYER, 1f, 1f));
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this.playSound(Sound.sound(SoundEvent.ENTITY_PLAYER_LEVELUP, Sound.Source.PLAYER, 1f, 1f));
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MinecraftServer.getSchedulerManager().scheduleTask(() -> this.everyMember(p -> {
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if(ConnectInfo.availableTickets < 1) {
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p.addEffect(new Potion(PotionEffect.DARKNESS, 0, 5 * Ticks.TICKS_PER_SECOND));
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this.everyMember(p -> p.sendActionBar(Component.text("Keine Spielzeit verfügbar!", NamedTextColor.RED)));
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p.sendActionBar(Component.text("Verbinde...", NamedTextColor.GREEN));
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} else {
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PluginMessageUtil.connect(p, this.targetServer);
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MinecraftServer.getSchedulerManager().scheduleTask(() -> this.everyMember(p -> {
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}), TaskSchedule.seconds(1), TaskSchedule.stop());
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p.addEffect(new Potion(PotionEffect.DARKNESS, 0, 5 * Ticks.TICKS_PER_SECOND));
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p.sendActionBar(Component.text("Verbinde...", NamedTextColor.GREEN));
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PluginMessageUtil.connect(p, this.targetServer);
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}), TaskSchedule.seconds(1), TaskSchedule.stop());
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}
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MinecraftServer.getSchedulerManager().scheduleTask(
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MinecraftServer.getSchedulerManager().scheduleTask(
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() -> {
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() -> {
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