changed old gamerules to new and added quarz recipe
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7d0a28b015
commit
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3 files changed
+63
-10
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+42
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package eu.mhsl.craftattack.spawn.craftattack.appliances.gameplay.quarzRecipe;
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import eu.mhsl.craftattack.spawn.core.Main;
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import eu.mhsl.craftattack.spawn.core.appliance.Appliance;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ShapelessRecipe;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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public class QuarzRecipe extends Appliance {
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private NamespacedKey recipeKey;
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@Override
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public void onEnable() {
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this.recipeKey = new NamespacedKey(Main.instance(), "quarz_block_to_quarz");
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ShapelessRecipe recipe = new ShapelessRecipe(this.recipeKey, new ItemStack(Material.QUARTZ, 4));
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recipe.addIngredient(Material.QUARTZ_BLOCK);
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Bukkit.addRecipe(recipe);
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Bukkit.getOnlinePlayers().forEach(this::unlock);
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}
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@Override
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public void onDisable() {
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Bukkit.removeRecipe(this.recipeKey);
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}
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public void unlock(Player player) {
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player.discoverRecipe(this.recipeKey);
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}
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@Override
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protected @NotNull List<Listener> listeners() {
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return List.of(new QuarzRecipeListener());
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}
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}
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+12
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package eu.mhsl.craftattack.spawn.craftattack.appliances.gameplay.quarzRecipe;
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import eu.mhsl.craftattack.spawn.core.appliance.ApplianceListener;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerJoinEvent;
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public class QuarzRecipeListener extends ApplianceListener<QuarzRecipe> {
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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this.getAppliance().unlock(event.getPlayer());
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}
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}
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+9
-10
@@ -58,16 +58,15 @@ public class ProjectStart extends Appliance {
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);
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);
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private final Map<GameRule<Boolean>, Boolean> gameRulesAfterStart = Map.ofEntries(
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private final Map<GameRule<Boolean>, Boolean> gameRulesAfterStart = Map.ofEntries(
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entry(GameRule.DO_DAYLIGHT_CYCLE, true),
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entry(GameRules.ADVANCE_TIME, true),
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entry(GameRule.DO_INSOMNIA, true),
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entry(GameRules.SPAWN_PHANTOMS, true),
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entry(GameRule.DISABLE_RAIDS, false),
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entry(GameRules.RAIDS, true),
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entry(GameRule.DO_FIRE_TICK, true),
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entry(GameRules.ENTITY_DROPS, true),
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entry(GameRule.DO_ENTITY_DROPS, true),
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entry(GameRules.SPAWN_PATROLS, true),
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entry(GameRule.DO_PATROL_SPAWNING, true),
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entry(GameRules.SPAWN_WANDERING_TRADERS, true),
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entry(GameRule.DO_TRADER_SPAWNING, true),
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entry(GameRules.ADVANCE_WEATHER, true),
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entry(GameRule.DO_WEATHER_CYCLE, true),
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entry(GameRules.FALL_DAMAGE, true),
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entry(GameRule.FALL_DAMAGE, true),
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entry(GameRules.FIRE_DAMAGE, true)
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entry(GameRule.FIRE_DAMAGE, true)
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);
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);
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public ProjectStart() {
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public ProjectStart() {
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